Guardian Spirit (2.0): Difference between revisions

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{{spell
{{spell
|name=Guardian Spirit
|abbrev=GS
|abbrev=GS
|prereqs=[[Innocence]]
|prereqs=[[Innocence]]
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|validtarget=Avenger, Colepexy, Dirnel, Guardian, Narmorbreth, Woodwisp
|validtarget=Avenger, Colepexy, Dirnel, Guardian, Narmorbreth, Woodwisp
|desc=The Guardian Spirit spell summons a protective spirit of the land or a flighty warrior of the Fae to keep you safe from hostility. No matter what arrives, they are all quite particular and peculiar creatures, though a person with stronger charisma will draw a more capable entity. When your protector arrives, it will follow you no matter where you may go. The more mana the initial spell has, the longer it will remain with you.
|desc=The Guardian Spirit spell summons a protective spirit of the land or a flighty warrior of the Fae to keep you safe from hostility. No matter what arrives, they are all quite particular and peculiar creatures, though a person with stronger charisma will draw a more capable entity. When your protector arrives, it will follow you no matter where you may go. The more mana the initial spell has, the longer it will remain with you.
|notes=The Guardian Spirit will push your foe to missile range if one advances to melee on you and you are not already at melee with another creature or player. The GS generally avoid fighting themselves, but rarely they will engage your enemies.


|messaging=Your heart skips a beat as your spell sends a subtle jingling call outward from you in all directions.
|guild=Empath
|spellbook=Protection
|magictype=Life
|spelltype=Defensive
}}
==Notes==
The Guardian Spirit will push your foe to missile range if one advances to melee on you and you are not already at melee with another creature or player. The GS generally avoid fighting themselves, but on rare occasion, they will engage your enemies.
===Types of Guardian Spirits===
The different GS types are essentially identical, except for Narmobreths which will only appear if you are in a watery area, and will not follow you onto dry land.
The different GS types are essentially identical, except for Narmobreths which will only appear if you are in a watery area, and will not follow you onto dry land.


*Avenger
*Colepexy
*Dirnel
*Guardian
*Narmobreth
*Woodwisp

===Commands===
There are a number of commands that can be used with the Guardian Spirits:
There are a number of commands that can be used with the Guardian Spirits:


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*<tt>'''ASK <GS> ABOUT{{!}}FOR COMMAND'''</tt> tells you which commands can be used with the GS.
*<tt>'''ASK <GS> ABOUT{{!}}FOR COMMAND'''</tt> tells you which commands can be used with the GS.
*<tt>'''ASK <GS> ABOUT{{!}}FOR LEAVE'''</tt> will dismiss the GS.
*<tt>'''ASK <GS> ABOUT{{!}}FOR LEAVE'''</tt> will dismiss the GS.

|messaging=Your heart skips a beat as your spell sends a subtle jingling call outward from you in all directions.
Examples: <tt>ASK DIRNEL FOR NAME</tt>, <tt>ASK COLEP ABOUT QUIET</tt>
|guild=Empath
|spellbook=Protection
|magictype=Life
|spelltype=Defensive
}}

Revision as of 21:30, 7 May 2007


Empath thumb.jpgEmpathGuild


Guardian Spirit
Abbreviation: GS
Prerequisites: Innocence
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 8 / Unknown
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Avenger, Colepexy, Dirnel, Guardian, Narmorbreth, Woodwisp
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Guardian Spirit spell summons a protective spirit of the land or a flighty warrior of the Fae to keep you safe from hostility. No matter what arrives, they are all quite particular and peculiar creatures, though a person with stronger charisma will draw a more capable entity. When your protector arrives, it will follow you no matter where you may go. The more mana the initial spell has, the longer it will remain with you.
Effect: Unknown
Example Messaging: Your heart skips a beat as your spell sends a subtle jingling call outward from you in all directions.
Devices/Tattoos: No devices or tattoos documented.

Notes

The Guardian Spirit will push your foe to missile range if one advances to melee on you and you are not already at melee with another creature or player. The GS generally avoid fighting themselves, but on rare occasion, they will engage your enemies.

Types of Guardian Spirits

The different GS types are essentially identical, except for Narmobreths which will only appear if you are in a watery area, and will not follow you onto dry land.

  • Avenger
  • Colepexy
  • Dirnel
  • Guardian
  • Narmobreth
  • Woodwisp

Commands

There are a number of commands that can be used with the Guardian Spirits:

  • ASK <GS> ABOUT|FOR NAME will give the fae's personal name.
  • ASK <GS> ABOUT|FOR GUARD or SUMMON <GS> will make the GS start guarding you, in case he/she has stopped doing so.
  • ASK <GS> ABOUT|FOR STOP stops the GS from guarding you.
  • ASK <GS> ABOUT|FOR QUIET will squelch environmental messaging from the GS.
  • ASK <GS> ABOUT|FOR TIME or POKE <GS> will tell you how much longer the GS will remain at your side.
  • ASK <GS> ABOUT|FOR COMMAND tells you which commands can be used with the GS.
  • ASK <GS> ABOUT|FOR LEAVE will dismiss the GS.

Examples: ASK DIRNEL FOR NAME, ASK COLEP ABOUT QUIET