Forest geni (1): Difference between revisions

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==Description==
Extraordinary pale green eyes catch yours as a forest geni dances from foot to foot before you. Not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover his stocky body. Its eyes constantly scan the area, sometimes flashing with rage and other times holding a glint of amusement.
==={{ilink|i|Geni anatomy chart|Anatomy Chart}}===
A biped not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover its stocky body.

==Abilities==
Forest Geni appear to be immune to stunning.

Comparing the APP results posted on the talk page, the creature appears to have between 30-35 Agility, Discipline, Reflex. Appears to have between 25 and 30 Stamina. Optimal 3.1 range appears to be 250-320, but trains Stealth much higher.

===Area===
The areas where the genis live is heavily overgrown. With low [[Perception_skill | perception]] and/or [[Scouting_skill | scouting]] ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult.


Some other things to note:
* Moving around teaches minimal perception and scouting (if a ranger).
* Moving around drains your fatigue.
* Peering can cause roundtime as you climb a tree to look around.
* You can use a machete to {{com|HACK}} in a certain direction. This will make it easier to move in that direction.
* As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.
* Genis will attempt to kill any [[Giant Black Leucro]]s in the area before attacking adventurers.
* Claw attacks cause armor damage to chain.

With Perception of 172 I could not find the trails to enter the area.

With approximately 275 perception and 35 intelligence/wisdom I could begin seeing signs of the trail as a thief with little/no bonus suggested by SMIRK. With 44 discipline and KHRI SIGHT I can find the trail with a few/several attempts.

With 250 in perception and a capped Clear Sight spell, I could get in and out consistently.

The tree in this area is listed on the Elanthipedia [[Climbing#What_to_Climb]] chart.

50 agility/reflex post 300 learning really slows down.

Still able to mind lock while over 393 stealth with 4 genis in the room.

Good box droppers. Need around 175 ranks, unbonused, to disarm safely (careful/45 agil).
{{RefAl}}

Revision as of 05:33, 11 August 2015


Missing or Incomplete Creature Information Needed    
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  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on Body Type, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
To add any of the missing information listed above, use THIS FORM.
forest geni (1)
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated 45
Potential overall skill: ?
Skill Cap 250 to 350
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Cursed
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type Biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?



Description

Extraordinary pale green eyes catch yours as a forest geni dances from foot to foot before you. Not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover his stocky body. Its eyes constantly scan the area, sometimes flashing with rage and other times holding a glint of amusement.

Anatomy Chart

A biped not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover its stocky body.

Abilities

Forest Geni appear to be immune to stunning.

Comparing the APP results posted on the talk page, the creature appears to have between 30-35 Agility, Discipline, Reflex. Appears to have between 25 and 30 Stamina. Optimal 3.1 range appears to be 250-320, but trains Stealth much higher.

Area

The areas where the genis live is heavily overgrown. With low perception and/or scouting ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult.


Some other things to note:

  • Moving around teaches minimal perception and scouting (if a ranger).
  • Moving around drains your fatigue.
  • Peering can cause roundtime as you climb a tree to look around.
  • You can use a machete to HACK in a certain direction. This will make it easier to move in that direction.
  • As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.
  • Genis will attempt to kill any Giant Black Leucros in the area before attacking adventurers.
  • Claw attacks cause armor damage to chain.

With Perception of 172 I could not find the trails to enter the area.

With approximately 275 perception and 35 intelligence/wisdom I could begin seeing signs of the trail as a thief with little/no bonus suggested by SMIRK. With 44 discipline and KHRI SIGHT I can find the trail with a few/several attempts.

With 250 in perception and a capped Clear Sight spell, I could get in and out consistently.

The tree in this area is listed on the Elanthipedia Climbing#What_to_Climb chart.

50 agility/reflex post 300 learning really slows down.

Still able to mind lock while over 393 stealth with 4 genis in the room.

Good box droppers. Need around 175 ranks, unbonused, to disarm safely (careful/45 agil).

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