First Aid skill: Difference between revisions

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[[Empath]]s get a bonus to First Aid.


First Aid is a [[:Category:Survival_Skillset|Survival]] skill that allows characters to temporarily reduce the amount of bleeding caused by serious wounds by wrapping them in bandages. It can only be used on external bleeding wounds. It has no applications with regard to treating poison or disease, permanently curing wounds, or restoring vitality loss already suffered.


First Aid is a [[:Category:Survival_Skillset|Survival]] skill that measures a character's proficiency in tending bleeding wounds. Internal bleeding wounds can not be tended, and the skill has no applications with regard to treating poison or disease, permanently curing wounds, or restoring vitality loss.
The bandages used by the First Aid skill are curious in that they seem to come from nowhere. The game assumes that every character has an infinite supply of them. They are apparently the only such items in the game.


For the purposes of this skill, [[DragonRealms|the game]] assumes that every character has an unlimited supply of bandages which can be used whenever necessary.
Higher ranks in the skill mean that the character is capable of treating progressively worse bleeding wounds at quicker speeds. At higher levels of skill, characters can tend wounds of increasing severity without incurring a roundtime at all.


Higher ranks in the skill mean that the character is capable of treating progressively more serious bleeding wounds with greater success and less [[roundtime]]. At higher levels of skill, characters can stop bleeders of great severity without incurring any roundtime at all.
A character that attempts to treat a wound that is vastly beyond its skill will fail to reduce bleeding at all, and will likely cause a substantial roundtime for both itself and the intended patient.

A character that attempts to treat a wound that is vastly beyond his skill will fail to reduce the bleeding at all, and will likely cause a substantial roundtime for both himself and the intended patient.

Wounds where the tending has not completely stopped the bleeding (i.e. they don't show as '''clotted(tended)''' or '''(tended)'''), will bleed more freely when the bandages are unwrapped or come undone.

==Notes==
[[Empath]]s get a bonus to First Aid.


Wounds that are not completely tended (they don't show as '''clotted(tended)''' or '''(tended)'''), will grow worse in level when the bandages are unwrapped.
[[Category:Survival Skillset]]
[[Category:Survival Skillset]]
[[Category:Skills]]
[[Category:Skills]]

Revision as of 22:46, 14 July 2007


First Aid is a Survival skill that measures a character's proficiency in tending bleeding wounds. Internal bleeding wounds can not be tended, and the skill has no applications with regard to treating poison or disease, permanently curing wounds, or restoring vitality loss.

For the purposes of this skill, the game assumes that every character has an unlimited supply of bandages which can be used whenever necessary.

Higher ranks in the skill mean that the character is capable of treating progressively more serious bleeding wounds with greater success and less roundtime. At higher levels of skill, characters can stop bleeders of great severity without incurring any roundtime at all.

A character that attempts to treat a wound that is vastly beyond his skill will fail to reduce the bleeding at all, and will likely cause a substantial roundtime for both himself and the intended patient.

Wounds where the tending has not completely stopped the bleeding (i.e. they don't show as clotted(tended) or (tended)), will bleed more freely when the bandages are unwrapped or come undone.

Notes

Empaths get a bonus to First Aid.