Entry ritual: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
mNo edit summary
Line 26: Line 26:
* Each guildhall is associated with certain ideologies. Necromancers of a rejected ideology will not be allowed entry.<ref>[[Post:Redeemed Necromancers - 07/03/2020 - 22:31]]</ref>
* Each guildhall is associated with certain ideologies. Necromancers of a rejected ideology will not be allowed entry.<ref>[[Post:Redeemed Necromancers - 07/03/2020 - 22:31]]</ref>
* Safe for [[Redeemed]] necromancers.
* Safe for [[Redeemed]] necromancers.
{{RefAl}}
{{RefAl|r=y}}

Revision as of 11:27, 13 July 2020

Please read the Secrets and Spoiler Policy before editing this page.



Necromancer thumb.jpgNecromancer Guild
Entry ritual
Requirements: 1st Circle
Difficulty: None
Type / Skill: ritual / thanatology
Use Cost: -
Description: When performed, the Entry ritual will automatically move you into the nearest guildhall using backroads, special mundane rites, and hidden signs or symbols, provided you are close enough to one.
Effect: Gain entry into a Necromancer guildhall.
Messaging: [Redacted]



Notes

  • This ritual does not generate Divine Outrage.
  • There is a long Roundtime for using ENTRY, but no cooldown.
  • Each guildhall is associated with certain ideologies. Necromancers of a rejected ideology will not be allowed entry.[1]
  • Safe for Redeemed necromancers.

References

Related Forum Posts

Click here to search for related posts.