Enchanter's burin: Difference between revisions

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#AFFIX handle to <gem> -- To make Burin -- [[Traders]] are better at it then other guilds
#AFFIX handle to <gem> -- To make Burin -- [[Traders]] are better at it then other guilds
STEP TWO - Enchant Burin
STEP TWO - Enchant Burin
#STUDY <[[Yavash|Yavash]], [[Constellation-Wren|Wren]], [[Constellation-Spider|Spider]] or [[Constellation-Nightingale|Nightingale]]> -- Not all sigil combinations work. If it doesn't the sigil will flicker when scribed/traced and will break if finished. If you wait awhile the sigil will leave it and you can put on another.
#Scribe, activate, and bind the <[[Yavash|Yavash]], [[Constellation-Wren|Wren]], [[Constellation-Spider|Spider]] or [[Constellation-Nightingale|Nightingale]]> sigil -- If you dont have a burin you can TRACE the sigil on. Not all sigil combinations work. If it doesn't the sigil will flicker when scribed/traced and will break if finished. If you wait awhile the sigil will leave it and you can put on another.
#TRACE burin
:*- OR - SCRIBE burin -- The one you are making in your left hand, the one you are using to scribe within your right.
:*PREP <[[Shadows]]/[[Dazzle]]/[[Unleash]]> <mana> -- [[Dazzle]] works better then [[Shadows]] and [[Unleash]] better then dazzle. All effected by skill
:*CAST burin -- To active Sigil
#FOCUS burin
#FOCUS burin - the sigil should bind, if it doesn't, keep focusing on it till it does





Revision as of 23:12, 31 January 2008

The Enchanter's Burin is the tool used by Moon Mage's to scribe Celestial Sigils onto objects to create enchantments.


Creation

Components

  • The object to be carved into a handle <angiswaerd tooth, oak limb, rib bone, thigh bone, peccary tusk, or carapace sliver>
  • A knife
  • A completed burin <though this is optional>
  • A gem
  • Celestial sigil of the Yavash, Wren, Spider or Nightingale
  • Activating Spell: Shadows, Dazzle or Unleash

Steps

STEP ONE - Make Burin

  1. STUDY <Yavash, Wren, Spider or Nightingale>
  2. SCRIBE <thing> - Need to have a burin in your right hand
  • - OR - PREP Imbue <mana>
  • CAST <thing>
  • PREP Imbue <mana>
  • CAST <thing>
  1. CARVE <thing> with knife -- Till a handle. -- Rangers are better at it then other guilds
  2. AFFIX handle to <gem> -- To make Burin -- Traders are better at it then other guilds

STEP TWO - Enchant Burin

  1. Scribe, activate, and bind the <Yavash, Wren, Spider or Nightingale> sigil -- If you dont have a burin you can TRACE the sigil on. Not all sigil combinations work. If it doesn't the sigil will flicker when scribed/traced and will break if finished. If you wait awhile the sigil will leave it and you can put on another.


Use

Once the burin is finished it will be used in all other enchants. This is the most important tool of an enchanter and as such its quality can greatly affect the quality of enchantments made with it.


Notes

  • The number of charges a burin has will vary based on the skill of the creating mage.