Emerald Knights: Difference between revisions

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A brass badge etched with a laurel and lion's claw crest.
A brass badge etched with a laurel and lion's claw crest.


==Spoilers==
==Ranger Quest Spoilers==
*The first two quests involve replenishing the arms and healing herb supplies for the guards.
*The first two quests involve replenishing the arms and healing herb supplies for the guards.
::The weapons and herbs can be foraged or purchased before starting the quest.
::The weapons and herbs can be foraged or purchased before starting the quest.
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*The third quest requires assisting [[Grimnur]] in killing [[Shadoweaver|Shadoweavers]] and [[Wormwood Vine|Wormwood Vines]]
*The third quest requires assisting [[Grimnur]] in killing [[Shadoweaver|Shadoweavers]] and [[Wormwood Vine|Wormwood Vines]]
::You not only have to survive for an anlas, but also kill a minimum number of invaders.
::You not only have to survive for an anlas, but also kill a minimum number of invaders.

==Paladin Quest Spoilers==
*The first quest is received from The Last, and involves getting large rocks from the trader outpost northeast from the canyon entrance, then repairing the wall with the rocks. You have to repair the wall completely in each of the four rooms that comprise the base of the wall.
*The second quest is similar to the first. You must repair an onager with items gotten from a crate. This quest is received from the Second of the wall. You must repair each item individually with the proper material.
*The final quest you must patrol the forward battlements, killing [[Shadoweaver|Shadoweavers]] and [[Wormwood Vine|Wormwood Vines]] as they appear. If you do not kill enough, your time will be extended untill you do kill enough. Do not leave the forward battlements except to climb the watch tower and use the clarion to summon aid. [[Grimnur]] will come to you regularly and check on your progress and will tell you if you are done with the quest and what to do next.



{{cat|organizations}}
{{cat|organizations}}

Revision as of 03:32, 23 January 2010

The Emerald Knights are a group of primarily Paladins and Rangers based at Corik's Wall who are fighting the Dark Hand. Their establishment is extensively documented in The Emerald Chronicles by Geoff Graev.

Incomplete Article
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  • Can someone verify that this is complete?
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Membership Quest

In order to join the Emerald Knights an aspirant must complete several quests at Corik's Wall. These quests involve assisting the guardsmen and Grimnur, the Captain of the Watch. The reward for successfully aiding the defenders is a badge bearing the symbol of the Emerald Knights.

Crest

A laurel and lion's claw on a verdant field. A brass badge etched with a laurel and lion's claw crest.

Ranger Quest Spoilers

  • The first two quests involve replenishing the arms and healing herb supplies for the guards.
The weapons and herbs can be foraged or purchased before starting the quest.
Rangers need to provide 20 longbows.
You not only have to survive for an anlas, but also kill a minimum number of invaders.

Paladin Quest Spoilers

  • The first quest is received from The Last, and involves getting large rocks from the trader outpost northeast from the canyon entrance, then repairing the wall with the rocks. You have to repair the wall completely in each of the four rooms that comprise the base of the wall.
  • The second quest is similar to the first. You must repair an onager with items gotten from a crate. This quest is received from the Second of the wall. You must repair each item individually with the proper material.
  • The final quest you must patrol the forward battlements, killing Shadoweavers and Wormwood Vines as they appear. If you do not kill enough, your time will be extended untill you do kill enough. Do not leave the forward battlements except to climb the watch tower and use the clarion to summon aid. Grimnur will come to you regularly and check on your progress and will tell you if you are done with the quest and what to do next.