Electrostatic Eddy: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
mNo edit summary
Line 21: Line 21:
==Notes==
==Notes==
*Cyclic AoE nerve damage that affects all engaged targets.
*Cyclic AoE nerve damage that affects all engaged targets.
*Has a chance to remove targets hit with it from hiding.
*Can be {{com|cast}} {{tt|creatures}} to affect all non-player targets in the room. (Currently appears bugged to hit players too.)
*Can be {{com|cast}} {{tt|creatures}} to affect all non-player targets in the room. (Currently appears bugged to hit players too.)
*Can be {{com|cast}} {{tt|area}} to affect all potential targets in the room including players.
*Can be {{com|cast}} {{tt|area}} to affect all potential targets in the room including players.

Revision as of 22:46, 14 January 2016


Wm thumb.jpgWarrior Mage Guild


Electrostatic Eddy Targeted Magic spellCyclic spell
Abbreviation: EE
Prerequisites: Arc Light
Signature: Yes
Spell Slots: 3
Mana Type: Unknown
Spell Type: cyclic / targeted, area of effect
Difficulty: advanced
Prep (min/max): Unknown / Unknown
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Area
Duration (min/max): Indefinite
Pulse Timing: Unknown
Justice: Unknown
Corruption: Unknown
Description: It creates a cyclic connection to the Elemental Plane of Electricity which charges the air around the caster. This tends to wreak havok on the nervous system of the caster's foes.
Effect: {{{dtype}}}, {{{htype}}}, AoE nerve damage.
Example Messaging: You gesture.
Tapping into the Elemental Plane of Electricity, you begin charging the air around you to dangerous levels!

The strong smell of ozone accompanies a bolt discharging through a rock troll.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Cyclic AoE nerve damage that affects all engaged targets.
  • Has a chance to remove targets hit with it from hiding.
  • Can be CAST CREATURES to affect all non-player targets in the room. (Currently appears bugged to hit players too.)
  • Can be CAST AREA to affect all potential targets in the room including players.
  • Moves with caster.
  • Triggers justice.