Corrupted khor'vela beltunumshi

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Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on overall relative creature level, Infobox entry on natural attack creature level, Infobox entry on weapon attack creature level, Infobox entry on defense creature level, Infobox entry on weapon using, Infobox entry on corporeal-ness, Infobox entry on attack range, Infobox entry on special attack capability, Infobox entry on special defense capability, Infobox entry on Body Type, Infobox entry on Body Type (Alt), Infobox entry on Body Size, Infobox entry on premium only
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corrupted khor'vela beltunumshi
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 0 to 2000
Skinnable No
Has Coins No
Has Gems No
Has Boxes No
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Unknown
Construct Yes
Casts Spells No
Attack Range Unknown
Stealthy No
Special Attacks Unknown
Special Defenses Unknown
Body Type unknown
Body Type (Alt) unknown
Body Size unknown
Located:
  • Quest only
Premium-Only Unknown


Description

A central bark-covered stump is surrounded by whirling vines. Old scorch marks mar the scaley bark and malevolent eyes shine forth above a gaping maw that must be the mouth.

Recall

Reflecting on the khor'vela beltunumshi, you remember hearing that these creatures were named by the Elves "walking trees", for their ability to move.
These creatures, while appearing to be natural creatures, are known to not cause empathic shock if attacked by empaths. This would seem to imply that they were created by someone far in the past.
However, no one now living knows who or what created them, or what they were created for. Tales are told of larger ones, made from rarer or larger trees than the commonly encountered tree types.
They are not known to cast any recognized spells.
They are not known to carry loot in locked boxes.

Notes

  • herbs that are ready to be used in the Remedies system
  • Gwethdesuan stones & ju'ladan oil
  • Albredine rings
  • scrolls
  • runestones
  • collector cards & diras
  • crafting supplies such as a flask of oil, wood glue, etc.
  • ores (ex. iron nugget)
  • randomly generated clothing (ex. sepia cotton shawl)