Blufmor Garaen

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Wm thumb.jpgWarrior Mage Guild


Blufmor Garaen Targeted Magic spell
Abbreviation: BG
Prerequisites: Circle 40, Y'ntrel Sechra, and Air Lash or Paeldryth's Wrath
Signature: Yes
Spell Slots: 2
Mana Type: Elemental Magic
Spell Type: battle / targeted, multistrike
Difficulty: advanced
Prep (min/max): 30 / 100
Skill Range (min/max): 250 / 1000
Valid Spell Target: Self
Duration (min/max): Instant
Justice: This spell is legal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: Blufmor Garaen binds fierce winds around your forearms where they spin ceaselessly, yearning to be released. Simple gestures such as pointing, slapping, or waving will direct these forces upon your chosen victim. Do be cautious while in polite company, for even the most mundane action can become deadly with the power of Air behind it!
Effect: Puncture damage, Slice damage, Impact damage, Cold damage, Enable actions that cause damage. Physical damage type varies with the action
Example Messaging: You gesture.

Spirals of tightly compressed air gather around your forearms and wrists, spinning with a muted roar.

POINT:
With a casual flick of your wrists, you send a narrow, focused stream of air at a side-striped jackal!
The narrow pulse of wind lands a heavy strike to a side-striped jackal's head!
The side-striped jackal is stunned!
Roundtime: 1 sec.

WAVE:
You sweep your hands in a short arc before you, sending a thin sheet of air slicing toward a side-striped jackal!
The thin blade of wind lands a strong hit to a side-striped jackal's back!
The side-striped jackal is lightly stunned!
Roundtime: 1 sec.

SLAP:
With a sharp overhand motion, you send a focused blast of air directly at an asaren celpeze!
The fierce blast of wind lands a good hit to an asaren celpeze's abdomen, sending a sharp chill through the area.
Roundtime: 1 sec.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • POINT - Cold/Puncture, WAVE - Cold/Slice, SLAP - Cold/Impact
  • Damage in all 3 cases is weighted towards the physical component.
  • Instead of using single strike mechanics, it uses multi-strike mechanics, but still only does one strike per attack.
  • Has 3-7 charges depending on mana.
  • No RT for the actions, unless firing them off quickly.