Aim command: Difference between revisions

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* {{tt|aim}}
* {{tt|aim}}
: Begins targeting whatever is currently {{com|face}}d.
: Begins targeting whatever is currently {{com|face}}d.
*{{tt|aim}} ''<target><body part>''
*{{tt|aim}} ''<target>''
: Will target a specific creature, or character.
: Will target a specific creature, or character.
*{{tt|aim}} ''<body part>''
: Will target a specific body part if whatever you are facing.
*{{tt|aim}} ''<target> <body part>''
: Will target both a specific creature, or character, and a specific body part.


==Use==
==Use==

Revision as of 14:31, 10 March 2013

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The AIM command allows you to improve your next shot at something with a ranged weapon, such as a long bow. It will not function with thrown weapons.

Syntax

  • AIM
Begins targeting whatever is currently FACEd.
  • AIM <target>
Will target a specific creature, or character.
  • AIM <body part>
Will target a specific body part if whatever you are facing.
  • AIM <target> <body part>
Will target both a specific creature, or character, and a specific body part.

Use

Using this command will begin the process of aiming. During this process, the amount of skill used in the shot begins at approximately 75% (needs exact verification) and, upon receiving the message that further aiming will do no good, will use approximately 125%. Shots that are not AIMed at all use the base 75%.

Shields and Bows

If using a Long Bow, Composite Bow, or Short Bow, a worn shield will not provide protection while AIMing (this lack of protection begins once the weapon is LOADed).

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Additional Information