Aim command: Difference between revisions

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==Syntax==
==Syntax==
* {{tt|aim}}
* {{tt|aim}}
: Begins targeting whatever is currently {{com|face}}d.
: Begins targeting whatever is currently {{com|face|faced}}.
* {{tt|aim}} <target>
* {{tt|aim}} <target>
: Will target a specific creature, or character.
: Will target a specific creature, or character.

Revision as of 23:55, 16 January 2021

Aim
Improve your next shot at something with a ranged weapon, such as a bow, by aiming. Does not function with thrown weapons.
AIM <target>

You see: You begin to target <target>.
Target sees:
Others see: <Name> appears to be aiming at <target> with <his/her> <weapon>.


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Syntax

  • AIM
Begins targeting whatever is currently FACED.
  • AIM <target>
Will target a specific creature, or character.
  • AIM <body part>
Will target a specific body part of whatever you are facing.
  • AIM <target> <body part>
Will target both a specific creature, or character, and a specific body part.

Game Helpfile

Syntax: AIM [ranged weapon] at [target]
        or FACE your target while holding a ranged weapon and AIM

The AIM verb allows you to point a ranged weapon at a creature,
a player, or in certain areas a target.

When firing through a portal (such as a battlement), the syntax is:

  AIM [target] [portal noun]

You can also AIM mangonels on ships to target other ships.

Use

Using this command will begin the process of aiming. During this process, the amount of skill used in the shot begins at approximately 75% (needs exact verification) and, upon receiving the message that further aiming will do no good, will use approximately 125%. Shots that are not AIMed at all use the base 75%.

Shields and Bows

If using a Long Bow, Composite Bow, or Short Bow, a worn shield will increase the load time of the arrow, as well as apply a penalty to hit.

Related Forum Posts

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Additional Information