User:Mozzik/Sandbox

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Favored by the Monks of the Crystal Hand, the prism is a divination tool used by Moon Mages. As the prism spins on its chain, the mage interprets the patterns of colors and fractures to determine what the future holds. It is fitting that a group devoted to perfection and the identification of personal flaws would excel at predicting what is to come by studying how such colors and fractures echo from the hidden flaws of the crystal.

Properties

  • Visual: No visible indication for alignment or skill accuracy. Age is indicated in the passage of real life time.
  • Durability: Average
  • Bond Rate: High
  • Power Precision: Very high
  • Duration Precision: Average
  • Sect Affinity: Monks of the Crystal Hand
  • Currently cannot be used to predict on others.

Use

Like all prediction tools, before use the mage must know the ALIGN ability (learnable at 4th circle) and have made a successful observation. Furthermore, before the first use, the prism must be RUBbed to bond it to the user. Before each use the prism must be TURNed to wind the chain. Syntax is to ALIGN <skill/skill set>, and then to RAISE the prism. Prisms may not be used to predict on others.

Example

Raising it to catch the available light, you release the prism, allowing it to spin freely from the chain. You focus your sight on the prism as it spins, casting light violet tinged light as it moves in a small, uneven spiral then cracks into a random series of fractures. As the sapphire prism swings to a halt you notice the cracks go smooth and feel a fleeting moment of joy.

Interpretation

  1. The color of the light indicates the magnitude of the prediction; violet being the weakest and red the strongest according to the rainbow.
  2. The size of the spirals indicate the duration of the prediction.
  3. The pattern of cracks indicate the skill.
  4. The emotion of the figure indicates the polarity of the prediction. "Rapture" indicate a critical success, which will improve the tool quality (and is always a positive prediction).
  5. Any additional messages have to do with quality changes.

So the example given is a very weak, very short, positive prediction on an unknown skill.

Qualities

When LOOKed at prisms have six qualities. Qualities are listed from best to worst. As with all tools each message indicates a range. Italics indicate a potential starting value when purchased.

Age

Quite new
Rather new
(>12.5) Somewhat new
(>25) Slightly used
(>50) Worn
(>75) Well-worn
(>200) Rather old
(>250) Quite Used
(>500) Weakened
(>1000) Ready to break
(>1250) Practically an antique
(>1500)

Centering

Perfectly balanced
Almost perfectly balanced
Well balanced
Well centered
Centered
Slight off-center
Off-center
Somewhat unbalanced
Crooked
Terribly crooked

Swing Accuracy

Have an excellent chance to
Have a very good chance to
Have a good chance to
Have a decent chance to
Have a promising chance to
Have a fair chance to
Might have a little trouble
May have some difficulty
Will find it hard to
Have little chance
Probably cannot

Clarity

Color Accuracy

Imperfections

Explanation

The author believes that the Clarity influences potential power, the Age influences potential duration. It is presently unclear if the Health or the Glass contributes to the polarity of the prediction or reading the skill. The Frame is the age of the tool, directly tied to the number of predictions performed and believed to increase change of breakage.




Possible Interpretations

To interpret a prism prediction:

  1. First examine the color of light that passes through it, as this will tell you the magnitude. Like the basic light spectrum, violet light is cold and therefore weak, while red light is hot and therefore strong.
  2. The duration is determined by the way the prism spins. The wider the course of the spinning prism, the longer the prediction will last, and the tighter the spiral, the shorter it will be.
  3. The skill is described in the fractures you will see.
  4. The feeling of joy or sorrow tells you whether it is a blessing or a curse, respectively.

The possible skills affected by certain fractures are as such:

Survival
Climbing - several scattered
Evasion - few thick
Perception - several thick
Stealing - handful of thick
Stalking - many thick
Hiding - countless thick
Lockpicking - few wide
Disarm Traps - many wide
First Aid - some long
Escaping - few long
Foraging - few broad
Skinning - several broad
Swimming - many broad

Lore
Scholarship - some twisting
Mechanical Lore - several twisting
Appraisal - many twisting
Teaching - some large
Astrology - countless large
Percussion Instrument - few miniscule
Strings - several miniscule
Wind Instruments - many miniscule
Vocal Instrument - countless miniscule

Magic
Primary Magic - few spiraling
Harness Ability - several spiraling
Power Perception - handful of spiraling
Magical Devices - many spiraling
Targeted Magic - countless spiraling

Offense
Light Edged - few thin
Medium Edged - several thin
Heavy Edged - many thin
Twohanded Edged - countless thin
Light Blunt - few slanted
Medium Blunt - several slanted
Large Blunt - many slanted
Twohanded Blunt - countless slanted
Slings - few barely noticeable
Staff Sling - several barely noticeable
Composite Bow - handful of barely noticeable
Short Bow - many barely noticeable
Long Bow - countless barely noticeable
Light Crossbow - few fractures of varying width
Heavy Crossbow - several fractures of varying
Short Staff - few hairline
Quarter Staff - several hairline
Pikes - many hairline
Halberds - countless hairline
Light Thrown - few jagged
Heavy Thrown - several jagged
Brawling - many jagged

Defense
Leather Armor - forming a lattice pattern
Light Chain - few spiraling
Heavy Chain - several spiraling
Light Plate - many spiraling
Heavy Plate - countless (spiraling)
Shield Usage - few circular
Parry Ability - several circular
Multi Opponent - many circular

Notes

  • RP Verbs that can be used with prisms: PEER, HUG, POKE, CLEAN, PUSH, TAP.
  • These can be bought from the wandering Dwarf in Leth Deriel, near the Ankis Dir observatory.