Template:Weapon
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| Weapon | |
|---|---|
| Look: | Unknown |
| Core Noun: | Unknown |
| Type: | Unknown |
| Range: | Unknown |
| Damage: | Unknown puncture damage Unknown slice damage Unknown impact damage}} |
| Balance: | Unknown |
| Suitedness: | Unknown |
| Metal: | Unknown |
| Weight: | ? stones |
| Appraised Cost: | ? Kronars |
| Special Properties: | }
Usage DocumentationThis template is for use with weapons that are non-forged and non-brawling or derivatives thereof. Please consult the Manual of Style for information on listing forged items. Please use Template:BrawlItem for parry sticks and brawling equipment. {{Weapon
|name=(name of the object if it's different than the page name)
|look=(the description gained by LOOKing at it.)
|noun=(the single word noun used to interact with it)
|type=(LE/ME/HE/2HE/LB/MB/HB/2HB/SL/StS/SB/LoB/CB/LX/HX/SS/QS/PI/HAL/LT/HT, Use the skill codes under EXP SKILLS)
|type2= (for swappable or otherwise changable weapons)
|type3=
|ammo=(rock/bolt/arrow For use when ammunition differs from normal weapon type, i.e. dwarven rock throwing crossbow)
|range=(pole/melee reach for melee weapons)
|puncture=
|slice=
|impact=
|fire=(omit if none)
|cold=(omit if none)
|electric=(omit if none)
|puncture2=
|slice2=
|impact2=
|fire2=(omit if none)
|cold2=(omit if none)
|electric2=(omit if none)
|puncture3=
|slice3=
|impact3=
|fire3=(omit if none)
|cold3=(omit if none)
|electric3=(omit if none)
|balance=
|balance2=
|balance3=
|suitedness=
|suitedness2=
|suitedness3=
|construction=
|metal=(y/n Is it made with metal and therefore repairable at a metal forge)
|weight= (weight in stones)
|appcost=(The cost given by an expert appraisal. Given in kronars.)
|magic=(y/n)
|magicnote=(explain magical nature. If cambrinth, leave blank and add appropriate variables)
|cambrinth=(y/n)
|maxcharge= (maximum mana that can be held by it)
|shop=(shop where it can be bought, put "n" if not sold)
|cost=(the cost at the preceeding shop, add currency type)
|shop2=
|cost2=
|shop3=
|cost3=
|notes=(any additional notes)
}}
Also See |