Weapon:Forgeheart iron spiked hammer engulfed by masterfully wrought metal flames

From Elanthipedia
Revision as of 10:31, 20 September 2026 by CRYPTODYNAMIC (talk | contribs) (Created page with "{{Weapon |noun=hammer |newapp2=Yes |look=Deep charcoal alloy forms a heavy angular head, with sharply tapered points projecting from its striking surfaces. Sculpted tongues rise around the reinforced neck in overlapping layers, their sweeping edges surrounding the weapon's upper portion above a sturdy haft. |MTag=forgeheart iron |CTag=black, charcoal, red, orange, red-orange |STag=flame |range=melee |adraw=No |type=MB |puncture=somewhat moderate |slice=no |impact=very h...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


forgeheart iron spiked hammer engulfed by masterfully wrought metal flames
Look: Deep charcoal alloy forms a heavy angular head, with sharply tapered points projecting from its striking surfaces. Sculpted tongues rise around the reinforced neck in overlapping layers, their sweeping edges surrounding the weapon's upper portion above a sturdy haft.
Type: Medium Blunt
Range: melee
Puncture: somewhat moderate (6/28)
Slice: no (0/28)
Impact: very heavy (10/28)
Fire: no (0/28)
Cold: no (0/28)
Electric: no (0/28)
Force of Impact: reasonably (7/17)
Balance: decently (6/17)
Suitedness: soundly (8/17)
Construction: extremely resistant (15/18)
Metal: Yes
Weight: 40 stones
Appraised Cost: Unknown
Properties:
  • This item has more than normal or unusual verbs.
  • This item is enchanted through the enchanting crafting system.
Enchantment: terrible (2/10) potency
central (10/10) complexity
abstract (2/11) precision
Lesser (2/4) grade
Bonus to proc chance
Flare: Venom damage (ash-grey)
Dimensions: 9 length x 3 width x 2 height
Sources: Source is Taisidon Mystery 457/End Loot

Verbs

Verb Actions
CLENCH First Person: You bounce nimbly on the balls of your feet, lightly gripping your spiked hammer as you loosen up your arms and shoulders.
No messaging for second person.
Third Person: <Player> bounces nimbly on the balls of <his/her> feet, lightly gripping <his/her> spiked hammer as he loosens up <his/her> arms and shoulders.
HUG First Person: You lovingly cradle a(n) forgeheart iron spiked hammer engulfed by masterfully wrought metal flames, warmly gazing at it like it's your best friend.
No messaging for second person.
Third Person: <Player> lovingly cradles a(n) forgeheart iron spiked hammer engulfed by masterfully wrought metal flames, warmly gazing at it like it's <his/her> best friend.
NUDGE First Person: You distractedly pick at the grip of your spiked hammer, buffing the same spot over and over with the pad of your thumb.
No messaging for second person.
Third Person: <Player> distractedly picks at the grip of <his/her> spiked hammer, buffing the same spot over and over with the pad of <his/her> thumb.
NUDGE at target First Person: You distractedly pick at the grip of your spiked hammer, glancing at <Target> while buffing the same spot over and over with the pad of your thumb.
Second Person: <Player> distractedly picks at the grip of <his/her> spiked hammer, glancing at you while buffing the same spot over and over with the pad of <his/her> thumb.
Third Person: <Player> distractedly picks at the grip of <his/her> spiked hammer, glancing at <Target> while buffing the same spot over and over with the pad of <his/her> thumb.
PULL First Person: You adopt a combat stance with your feet planted for balance and your spiked hammer held at the ready.
No messaging for second person.
Third Person: <Player> adopts a combat stance with <his/her> feet planted for balance and <his/her> spiked hammer held at the ready.
PULL at target First Person: You adopt a combat stance with your feet planted for balance, and your spiked hammer held at the ready while you stare intently at <Target>.
Second Person: <Player> adopts a combat stance with <his/her> feet placed for balance, and <his/her> spiked hammer held at the ready while <he/she> stares intently at you.
Third Person: <Player> adopts a combat stance with <his/her> feet planted for balance and <his/her> spiked hammer held at the ready while <he/she> stares intently at <Target>.
SHAKE First Person: You break into a wild-eyed grin, grasping your spiked hammer in a white-knuckle grip and shaking it above your head.
No messaging for second person.
Third Person: <Player> breaks into a wild-eyed grin, grasping <his/her> spiked hammer in a white-knuckle grip and shaking it above <his/her> head.
SHAKE at target First Person: You break into a wild-eyed grin, grasping your spiked hammer in a white-knuckle grip and shaking it at <Target>!
Second Person: <Player> breaks into a wild-eyed grin, grasping <his/her> spiked hammer in a white-knuckle grip and shaking it at you!
Third Person: <Player> breaks into a wild-eyed grin, grasping <his/her> spiked hammer in a white-knuckle grip and shaking it at <Target>!
STARE First Person: You gaze around with a gimlet-eyed stare, your <eye color> eyes flashing as you unconsciously clench a(n) forgeheart iron spiked hammer engulfed by masterfully wrought metal flames.
No messaging for second person.
Third Person: <Player> gazes around with a gimlet-eyed stare, <his/her> <eye color> eyes flashing as he unconsciously clenches a(n) forgeheart iron spiked hammer engulfed by masterfully wrought metal flames.
TILT First Person: You lean to one side, standing hip-shod with your spiked hammer casually propped across your shoulders.
No messaging for second person.
Third Person: <Player> leans to one side, standing hip-shod with <his/her> spiked hammer casually propped across <his/her> shoulders.
TILT at target First Person: You lean to one side, standing hip-shod with your spiked hammer casually propped across your shoulders as you gaze at <Target> with a carefully blank expression.
Second Person: <Player> leans to one side, standing hip-shod with <his/her> spiked hammer casually propped across <his/her> shoulders as he gazes at you with a carefully blank expression.
Third Person: <Player> leans to one side, standing hip-shod with <his/her> spiked hammer casually propped across <his/her> shoulders as he gazes at <Target> with a carefully blank expression.
WAVE First Person: You abruptly raise a(n) forgeheart iron spiked hammer engulfed by masterfully wrought metal flames over your head and let loose an eardrum-rattling war cry!
No messaging for second person.
Third Person: <Player> abruptly raises a(n) forgeheart iron spiked hammer engulfed by masterfully wrought metal flames over <his/her> head and lets loose an eardrum-rattling war cry!
WAVE at target First Person: You abruptly raise a(n) forgeheart iron spiked hammer engulfed by masterfully wrought metal flames over your head and let loose an eardrum-rattling war cry in <Target>'s direction!
Second Person: <Player> abruptly raises a(n) forgeheart iron spiked hammer engulfed by masterfully wrought metal flames over <his/her> head and lets loose an eardrum-rattling war cry in your direction.
Third Person: <Player> abruptly raises a(n) forgeheart iron spiked hammer engulfed by masterfully wrought metal flames over <his/her> head and lets loose an eardrum-rattling war cry in <Target>'s direction!