Walled Memory Garden

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Revision as of 20:21, 24 July 2026 by CRYPTODYNAMIC (talk | contribs) (Created page with "{{RTOC}} {{Store At A Glance |Store Type=Game |Owner =- |Fest=Droughtman's Challenge 457 |Coin=- |NumRooms=9 |RoomID=** }} ==Game== Catch dolls, puppets, effigies, figurines, and marionettes, turn them in for prizes.<br /> This game is similar to other Capture the Critter games. ==Rules== *When you see a doll, try to GET it when both hands are empty. You might miss, or get knocked over, or get stunned, or actually catch it! You might also end up grabbing a {{sloot|...")
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Walled Memory Garden
Event Droughtman's Challenge 457
Room ID Not Available
# of Rooms 9
Store Type Game
 

Game

Catch dolls, puppets, effigies, figurines, and marionettes, turn them in for prizes.
This game is similar to other Capture the Critter games.

Rules

  • When you see a doll, try to GET it when both hands are empty. You might miss, or get knocked over, or get stunned, or actually catch it! You might also end up grabbing a stained bloodwood splinter.
  • Dolls might escape your grip every ~10 seconds, so run fast!
  • When in the room with the refurbished munitions wagon with a skull and crossbones painted on the side, PUT the doll in the wagon for a prize!

Droughtman's Challenge 457 Prizes

Clothing

Jewelry

Food

Other

Gems

Rare

Regular

  • chunk of glittering minerals
  • huge alabaster egg
  • huge freshwater pearl
  • huge gleaming ivory tooth
  • huge gold-encrusted quartz
  • huge light-purple alexandrite
  • huge onyx bead
  • large scratched emerald


Rooms

Entrance

[Walled Memory Garden, Entrance]
Smooth cobblestones pave a modest courtyard enclosed by a tall stone wall that stretches in either direction, surrounding the entire manicured space. Near the entrance, a decorative trebuchet fashioned entirely from tightly braided plants stands upon a low circular bed, while trimmed shrubs and carefully maintained borders frame the open space.
You also see a refurbished munitions wagon with a skull and crossbones painted on the side, a rubbish barrel and a wrought iron gate framing a leaf-green portal.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest.


Spire Walk

[Walled Memory Garden, Spire Walk]
A broad path of white pebbles defines a generous walkway through a meticulously maintained landscape of burgundy foliage, silver-green shrubs, and scarlet flowers. Poised beneath a tall black iron spire, an intricate statue of the World Dragon rests upon a raised stone table.
Obvious paths: southeast, south, southwest.


Starry Path

[Walled Memory Garden, Starry Path]
White pebbles line a gently curved pathway that crosses an elegant garden where clipped hedges, sculpted shrubs, and flowering borders surround an immense bed of blood-red roses. Carefully planted to create a flawless seven-pointed star, the vibrant display is enclosed by a narrow ring of pale stone and neatly maintained greenery.
Obvious paths: south, southwest, northwest.


Fountain of Tears

[Walled Memory Garden, Fountain of Tears]
Curving beds of blooming Elven tears blossoms surround a circular fountain enclosed by neatly maintained greenery and pale stone edging. Rising from its center, an ethereal Elven woman, crowned with a delicate diadem, wraps her arms around a human man with a sheathed short sword resting against his hip.
Obvious paths: north, south, west.


Screamer's Demise

[Walled Memory Garden, Fountain of Tears]
A miniature mountain of weathered boulders of varying sizes rises from carefully raked beds of pale gravel interspersed with hardy shrubs and sparse alpine greenery. A lifelike glass statue of a cornered S'lai screamer is surrounded by a band of warriors forming a veritable wall of weapons that closes in on the ground creature from every side.
Obvious paths: north, southwest, northwest.


Arrow's Fall

[Walled Memory Garden, Arrow's Fall]
A broad lawn is bordered by neatly trimmed hedges and carefully maintained flowering beds, their orderly appearance interrupted by countless claw-tipped arrows embedded throughout the surrounding greenery and stonework. To one side, an elaborate hedge forms the Northeast Gate of Crossing. An innocent-looking gidii topiary stands within the open gateway, while an azurelle longbow carved with rearing dragons lies discarded.
Obvious paths: north, northeast, northwest.


Beyond the Trellis

[Walled Memory Garden, Beyond the Trellis]
A towering wall of interwoven golden flowers rises from an intricately crafted trellis, dividing the garden into two distinct landscapes. One side is planted with dense dark foliage punctuated by incarnadine blossoms, while the other flourishes with sweeping drifts of vibrant wildflowers in countless shapes and colors.
Obvious paths: north, northeast, southeast.


Knots of Philosophy

[Walled Memory Garden, Knots of Philosophy]
Dominating the space is a sculpture of concentric bands formed from woven vines and flowering plants. The outer ring spirals with alternating clusters of vivid orange and pristine white blossoms, interrupted at regular intervals by broad facets planted with rich red-gold blooms. Within, a second ring of dark foliage and smooth stone supports a series of slender spokes converging upon a perfectly rounded sphere of densely tangled reddish-brown tendrils.
Obvious paths: north, east, south.


Island Siege

[Walled Memory Garden, Island Siege]
A large slab of dark basalt rises from a bed of neatly maintained oshu'mary plants, their trailing greenery dotted with countless tiny white blossoms. Its polished face bears an expansive mural depicting a sailing warship approaching a rugged island, an ogre grappling an undead kraken, and a gnome fleeing on the wings of an intricate ornithopter. Obvious paths: northeast, southeast, south.