[Green Suite, Olive Hall]
Coats of olive paint cover the plaster walls of this well-lit room, giving a muted, calm feel to the area. The hanging light fixtures allow for ample illumination of the prizes spread out for consideration.
You also see a blazing green portal.
Obvious exits: east.
Green Suite, Sea-Green Hall (02)
[Green Suite, Sea-Green Hall]
Coats of pale sea-green paint cover the plaster walls of this well-lit room, giving a muted, calm feel to the area. The hanging light fixtures allow for ample illumination of the prizes spread out for consideration.
You also see a maze-patterned worktable with several things on it, a serving tray with several things on it, a signet ring-bearing hand with several things on it, a fabricated wirework tree with several things on it, a sleek ironrot desk with a couple of things on it, a wide oak platform with a couple of things on it and a cherrywood drawing board with several things on it.
Obvious exits: north, east, west.
A note on the worktable reads: "ALL items on the worktable will ATTUNE to the BUYER! The journals can be used once a day, regardless of how many you have. The spiders will assist in transferring memory to knowledge."
A note on the tree reads: "The pouches on this tree contain functional orlogs or pendant-orlogs and a matching key. The everdusk damite pendant-orlog and starshine pendant-orlog track time, night/day, and the weather. The forgeheart iron pendant-orlog and glowing truegold pendant-orlog track time, night/day, and the date. The rest track time, date, and the weather."
A note on the platform reads: "The hope chest voucher is a general home furniture and the desk voucher is a table home furniture. Both furniture pieces will hold up to fifty items."
A note on the board reads: "These blueprints can be used to customize the room type of your home interior. Please be advised that these modifications are purely cosmetic. To use them, APPLY the blueprints inside your home. Applied blueprints can also be removed with HOME REMOVE later."
Green Suite, Avocado Chamber (03)
[Green Suite, Avocado Chamber]
Gaethzen spheres suspended overhead cast a warm light across the rich avocado-hued plaster walls. The abundance of light spotlights the many prizes available for selection.
You also see a large glittery counter with several things on it, a wooden toy box, a large decorative brazier with a velvet pouch fixed with a glowing truegold prism on it and an applewood tray with a couple of things on it.
Obvious exits: northeast, south, northwest.
A note on the counter reads: "The mysandas can store a resource for later use and STUDYing the individual mysandas will tell you what resource the mysanda stores. These mysandas all have thirty-uses and will store their resource at seventy-five percent efficiency."
A note on the brazier reads: "The pouch will summon three alchemical light items every twenty-four hours and each light will last two hours when activated."
A note on the tray reads: "These items are wrist-worn reusable favor orbs with fifty charges that bond to the first person to use them and can't be unbonded. One infuser stones will add an additional twenty-five charges, and potency crystals can be used to unlock tiers that lower the amount of experience needed to sacrifice, up to twenty-five percent. These can also be toggled to autofill by intercepting incoming experience, which works even with capped skills!"
Green Suite, Malachite Niche (04)
[Green Suite, Malachite Niche]
Painted white trim accents the rich malachite-hued plastered walls that form this secluded alcove. Spread out under the overhead lights are all the prizes awaiting consideration.
You also see a delicate glass hook with a mistsilk pouch fastened with a strand of miniature glass orbs on it, an ebony cloak hook with a black shadowsilk cloak on it, a simple trunk with a couple of things on it, a bronze cloak rack with several things on it and a tall glittery stand with several things on it.
Obvious exits: southeast.
"The shadowsilk cloak conceals all but your hands."
On the simple trunk
Item
Price
Done
anlora-avtoma orlog pin with cosmic zircon accents - who resides within a synchronized swarm of spectral orlogs who is followed by a spectral series of tumbling hourglasses who moves within a sea of spectral orlogs and hourglasses
2,500
anlora-avtoma hourglass brooch with cosmic zircon accents - whose form wavers within a roiling cloud of blue smoke whose form wavers within a roiling cloud of grey smoke whose form wavers within a tempestuous storm of blue and grey smoke
2,500
"The hourglass brooch and orlog pin will provide the user with three different illusionary effects around them."
A note on the stand reads: "The mysanda pocket will hold mysandas, the gem kit will hold gem pouches, the equine folio will hold animal storage vouchers, and the leather bandolier will hold magical wands. They will each hold up to twenty items of their respective type."
Green Suite, Pickle-Green Cubicle (05)
[Green Suite, Pickle-Green Cubicle]
Except for the pickle-hued walls, the room is bare of adornment. Simple gaethzen globes hanging from the ceiling provide light. The lack of ornamentation focuses attention on the prizes on display.
You also see an anvil-shaped table with several things on it, a large glass worktable with several things on it, a metal shelf with a book of master crafting instructions on it, a stylized gold sun with a couple of things on it, an oversized steel logbook with a couple of things on it and some ribbon-stripe shelves with several things on it.
Obvious exits: southwest.
A note on the logbook reads: "The steel-blue wand will summon engineering equipment and the viridian wand will summon alchemy equipment. Both unlimited-use wands will summon their respective ninety-nine quality equipment for three hours and have a ten-hour cooldown."
A note on the shelves reads: "The containers on these shelves are normally functioning containers that can be worn but also OPENed to summon better-than-average consumable crafting supplies. The boots summon wood stain, the duffel bag summons wire brushes, the satchel summons tanning lotion, the belt summons flux, the fishing vest summons pins, the arm pouch summons oil, the basket is wrist-worn and summons glue, and the thigh bag summons polish. They each come with 50 charges and can be replenished with infuser stones."
Green Suite, Grass-Green Hall (06)
[Green Suite, Grass-Green Hall]
Coats of vibrant grass-green paint cover the plaster walls of this well-lit room, giving a muted, calm feel to the area. The hanging light fixtures allow for ample illumination of the prizes spread out for consideration.
You also see a gilded windsteel bird cage with several things on it, a vibrant flamewood display with several things on it, a wicker laundry bin with several things on it, a polished marble counter with a couple of things on it, an aegis automaton head with a few things on it and an aegis automaton chestplate with several things on it.
Obvious exits: east, south, west.
A note on the bin reads: "The cloths on this table will add a vampiric enchantment to a compatible weapon. Each enchantment grants 500 charges at the tier 4 level and the cloth is consumed when applied to the weapon. The purple farandine cloth adds life stealing, the moonspun silk cloth adds mana stealing, the nightsilk cloth adds spirit stealing, and the jadeleaf cloth adds fatigue stealing."
"The ring, amulet, and wristband can summon an aegis automaton that flexes to the summoner and defends them. It natively comes with twenty charges and each charge lasts sixty roisaen without upgrades. Infuser stones will add ten charges each and potency crystals can be used to unlock up to three upgrade slots. The aegis gemstones sold on the chestplate upgrade the aegis automaton's abilities and are removeable and interchangeable."
"The aegis gemstones upgrade an aegis automaton's abilities and are removeable and interchangeable. Topaz adds the ability to search out hidden and invisible creatures that are engaged to the summoner. Moonstone teaches the automaton how to drag its summoner out of a dangerous area on command. Amethyst can remove its summoner's stuns and ruby lets it tend their bleeding wounds. Bloodstone doubles the automaton's damage absorption limit, while emerald doubles it's duration."
Green Suite, Sage Chamber (07)
[Green Suite, Sage Chamber]
Gaethzen spheres suspended overhead cast a warm light across the muted sage-hued plaster walls. The abundance of light spotlights the many prizes available for selection.
You also see an elegant diamondwood vanity with several things on it, a grey marble table with several things on it, a lupine howlite sculpture with several things on it, an ashwood sideboard with several things on it and a snow-white icethorn case with several things on it.
Obvious exits: north, southeast, southwest.
A note on the vanity reads: "The feature mirrors on the vanity will modify a compatible person's skin color or build. Please look at each specific mirror to ensure that you have the correct one that will work for you."
A note on the table reads: "The mirrors on this table will change your hair quirk, please be sure to LOOK in the mirror to see if this feature will work for you."
A note on the sculpture reads: "The feature mirrors on the vanity will modify a Rakash person's eye color or different moonskin features. Please look at each specific mirror to ensure that you have the correct one that will work for you."
A note on the sideboard reads: "Gaze into the different mirrors on the sideboard to see what they will make your eyes look like. Some change eye color and some change eye character!"
On the icethorn case
Item
Price
Done
"The lenses on this case will temporarily change your eye character for 30 days, with 50 uses."
A note on the case reads: "The lenses on this case will temporarily change your eye character for 30 days, with 50 uses."
Green Suite, Chartreuse Niche (08)
[Green Suite, Chartreuse Niche]
Painted white trim accents the eye-searing chartreuse plastered walls that form this secluded alcove. Spread out under the overhead lights are all the prizes awaiting consideration.
You also see a goldwood curio cabinet with a few things on it, an iridescent crystal table with several things on it, some polished macawood hooks with several things on it, a songsilk-draped bookcase with several things on it and a greenwood case with several things on it.
Obvious exits: northeast.
A note on the cabinet reads: "The ornaments on this cabinet will teach suitably trained Warrior Mages how to modify the appearance of their magnetic ballistas. Please STUDY each item to see the new appearances."
A note on the case reads: "The painting and botany book will change the appearance of an Empath's Circle of Sympathy tree. The thorn and trinket will forge a relationship with an Empath's custom Guardian Spirit. The tokens will effect TOUCH messaging for everyone, though Empaths will get the most use out of them."
Green Suite, Moss Cubicle (09)
[Green Suite, Moss Cubicle]
Except for the moss-colored walls, the room is bare of adornment. Simple gaethzen globes hanging from the ceiling provide light. The lack of ornamentation focuses attention on the prizes on display.
You also see a shining shelf with a couple of things on it, a shimmering shelf with a bright brass astrolabe on it, a variegated shelf with an ornate brass astrolabe on it, a dull shelf with a dull brass astrolabe on it, a resplendent ring case with several things on it and a tall cloak rack with a couple of things on it.
Obvious exits: northwest.
A note on the shelf reads: "On the shining shelf, the shining astrolabe gives a LARGE luck boost and WILL rebound, while the twisted astrolabe gives a SMALL luck boost with NO rebound."
A note on the case reads: "They're resplendent. They're rings. What more could you want to know? Oh, they'll make you better at things. Buy them! Try them!"
A note on the rack reads: "The greatcloaks can turn you invisible."
Green Suite, Viridian Hall (10)
[Green Suite, Viridian Hall]
Coats of deep viridian paint cover the plaster walls of this well-lit room, giving a muted, calm feel to the area. The hanging light fixtures allow for ample illumination of the prizes spread out for consideration.
You also see a sturdy training dummy with a dragonwood locker stuffed with training equipment on it, a colorful rainbow-hued counter with a few things on it, an iridescent diamondique display with several things on it, a small stone altar with a ghostly white Phelim shell carved in low relief on it and a small copper stand with a nightfire opal wolf strung on a chain of moonsilver on it.
Obvious exits: north, east, west.
A note on the dummy reads: "The dragonwood locker allows its user to train their attributes on the go, without having to return to a town with attribute training facilities. It will also accrue a single charge every six months to reset all your attributes. Please STUDY and ANALYZE the locker for more information."
A note on the counter reads: "The orlog will help restore a Paladin's soul pool, the wristcuff will help restore a Ranger's connection to nature, and the wristlet will help restore a Bard's mojo."
A note on the display reads: "The armlet will help regenerate mana and the ankle cuff helps with vitality. The thighband and garter will help regenerate a person's concentration."
A note on the altar reads: "This extraordinarily magical item will raise a user from death under the right conditions. It will still function from your bag, but cannot be worn. STUDYing the shell on the altar will help explain what they do. [OOC: The device uses a favor to invoke and will resurrect you if you die while under its effect. Spell scrolls will not be lost with this type of resurrection. Resurrection will use up a charge, but the devices can be recharged with infuser stones.]"
A note on the stand reads: "This extraordinarily magical item will raise a user from death under the right conditions, and can be worn. STUDYing the wolf on the stand will help explain what they do. [OOC: The device uses a favor to invoke and will resurrect you if you die while under its effect. Spell scrolls will not be lost with this type of resurrection. Resurrection will use up a charge, but the devices can be recharged with infuser stones.]"
Green Suite, Emerald Chamber (11)
[Green Suite, Emerald Chamber]
Gaethzen spheres suspended overhead cast a warm light across the brilliant emerald-hued plaster walls. The abundance of light spotlights the many prizes available for selection.
You also see a fluted alabaster pedestal with a few things on it, a glossy blue shelf with a couple of things on it, a fluted obsidian pillar with a twisted frozen-bone wand ensnaring a faceted Syrin's heart on it, a glossy yellow shelf with a couple of things on it, a glossy red shelf with a couple of things on it, a large ink-stained stand with several things on it and a wide ink-stained desk with a few things on it.
Obvious exits: northeast, south, northwest.
A note on the pedestal reads: "The spiritwood wand is a 'Protection from Evil' wand. The platinum poppet is a 'Finesse' wand. The windsteel dodecahedron is a 'Swirling Winds' wand."
A note on the shelf reads: "The inkpots on the shelves are for heroic tattoos that are useable by any person. They will provide a sixty-roisaen boost when invoked and have up to a one-hundred-and-twenty roisaen cooldown. Please STUDY and READ each inkpot to see what they boost."
A note on the shelf reads: "The inkpots on the shelves are for heroic tattoos that are useable by any person. They will provide a sixty-roisaen boost when invoked and have up to a one-hundred-and-twenty roisaen cooldown. Please STUDY and READ each inkpot to see what they boost."
A note on the shelf reads: "The inkpots on the shelves are for heroic tattoos that are useable by any person. They will provide a sixty-roisaen boost when invoked and have up to a one-hundred-and-twenty roisaen cooldown. Please STUDY and READ each inkpot to see what they boost."
A note on the desk reads: "The inkpots are runic inkpots. Please STUDY and READ them to see what spell and image they hold."
Green Suite, Pear Niche (12)
[Green Suite, Pear Niche]
Painted white trim accents the pale pear-green plastered walls that form this secluded alcove. Spread out under the overhead lights are all the prizes awaiting consideration.
You also see a tufted velvet cushion with a couple of things on it, a large mosaic display with several things on it, a silver Moongate sculpture with a couple of things on it, a glass card table with several things on it, a polished satinwood desk with a bocote telescope fitted with uthamar-rimmed clear Xibar topaz lenses on it and a large glass hand with several things on it.
Obvious exits: southeast.
A note on the cushion reads: "The panes of aevirerest glass will allow a person to watch an area from far away. The glass comes with two stored area slots and can be upgraded for a maximum of five with potency crystals. Please STUDY and ANALYZE the glass to see more information."
A note on the display reads: "The tokens can be studied and are for Moon Mage Shadow Servants. The baubles allow a Moon Mage to summon custom Shadowlings."
A note on the sculpture reads: "The tomes on the sculpture will allow a suitably trained Moon Mage to modify how their Moongates appear. Please STUDY the different tomes to see what those appearances will be."
A note on the table reads: "The individual Tokka cards can be added to a Tokka deck. Due to their similar appearance to each other, please be very careful that you purchase the correct one that you want."
A note on the hand reads: "These are high-quality tools for Moon Mage divination purposes."
Green Suite, Pine-Green Cubicle (13)
[Green Suite, Pine-Green Cubicle]
Except for the pine-colored walls, the room is bare of adornment. Simple gaethzen globes hanging from the ceiling provide light. The lack of ornamentation focuses attention on the prizes on display.
You also see a large marble leaf with a couple of things on it, a luminous moonsilver planter with an ethereal phofe flower of lilac moonsilver on it, an oval kertig salver with a few things on it and a silver wirework cage with several things on it.
Obvious exits: southwest.
Green Suite, Lime Hall (14)
[Green Suite, Lime Hall]
Coats of bright lime-green paint cover the plaster walls of this well-lit room, giving an upbeat feel to the area. The hanging light fixtures allow for ample illumination of the prizes spread out for consideration.
You also see a vermilion shelf with several things on it, an amber shelf with a few things on it, a glittery shelf with a couple of things on it, a pink shelf with a few things on it, a grey shelf with a few things on it, a black shelf with several things on it, a purple shelf with several things on it and a green shelf with several things on it.
Obvious exits: east, south, west.
Green Suite, Pistachio Chamber (15)
[Green Suite, Pistachio Chamber]
Gaethzen spheres suspended overhead cast a warm light across the pastel pistachio-hued plaster walls. The abundance of light spotlights the many prizes available for selection.
You also see a decorative brass hook with several things on it, some round silver pegs with several things on it, a silversteel rack with several things on it, a mosaic-inlaid writing table with several things on it and a silver filigree mirror with a few things on it.
Obvious exits: north, southeast, southwest.
Green Suite, Verdigris Niche (16)
[Green Suite, Verdigris Niche]
Painted white trim accents the verdigris-colored plastered walls that form this secluded alcove. Spread out under the overhead lights are all the prizes awaiting consideration.
You also see an ebonwood bow stand with a greenheart battle bow adorned with golden feathers on it, a bow hook with a couple of things on it, a stout weapon rack with several things on it, a large cloth-covered table with a couple of things on it, a gigantic tursa showcase engraved with images of Damaris with several things on it and a steel counter with several things on it.
Obvious exits: northeast.
Green Suite, Seafoam Cubicle (17)
[Green Suite, Seafoam Cubicle]
Except for the seafoam-colored walls, the room is bare of adornment. Simple gaethzen globes hanging from the ceiling provide light. The lack of ornamentation focuses attention on the prizes on display.
You also see a large worktable with several things on it, a wave-etched weapon rack with several things on it, a seven-pointed star-shaped display with several things on it, a sea-blue tray with a sirenfish-shaped ka'hurst boomerang with silver-traced scales on it, a shimmering cloudbark cabinet with a few things on it and a low birch table with several things on it.
Obvious exits: northwest.
Green Suite, Celadon Chamber (18)
[Green Suite, Celadon Chamber]
Gaethzen spheres suspended overhead cast a warm light across the pale celadon-hued plaster walls. The abundance of light helps to spotlight the many prizes available for selection.
You also see a glossy chitinous table with a few things on it, a chiseled marble skull with several things on it, a gold hook with a diamondwood shield reinforced with silversteel spikes on it and a shield stand with a few things on it.
Obvious exits: west.
Blue Suite
Blue Suite, Royal-Blue Hall (19)
[Blue Suite, Royal-Blue Hall]
Plain plastered walls have been painted a deep royal-blue hue and trimmed with narrow white baseboards. Subtle indirect lighting of the displayed prizes is provided by gaezthen globes dangling from the coffered ceiling.
You also see a blue-tiled entrance.
Obvious exits: southeast.
Blue Suite, Ocean-Blue Hall (20)
[Blue Suite, Ocean-Blue Hall]
Plain plastered walls have been painted a pale ocean-blue hue and trimmed with narrow white baseboards. Subtle indirect lighting of the displayed prizes is provided by gaezthen globes dangling from the coffered ceiling.
You also see an armory cabinet with a few things on it, a paw-shaped display with a couple of things on it, a crystal stand with a luminescent starshine signet ring of a rampant dragon on it, an ornate alabaster pedestal with several things on it, a gleaming sideboard with a few things on it and a draconic mannequin studded with shimmering dragon fire opals with several things on it.
Obvious exits: southeast, west, northwest.
Blue Suite, Indigo Chamber (21)
[Blue Suite, Indigo Chamber]
The spacious room has deep indigo-hued walls accented with a white wooden chair rail running across the plaster at waist-height. The various prizes on offer are in the center of the room and are lit by a large gaethzen sphere suspended from the coffered ceiling.
You also see a tiny stand with a darkened leather hip pouch branded with a rolled scroll on it, an ink-stained desk with several things on it, a polished glass sundial with an iridescent inkpot-shaped dial etched with esoteric runes on it, a mirrored vanity with several things on it and an inky black counter with a few things on it.
Obvious exits: east.
Blue Suite, Turquoise Hall (22)
[Blue Suite, Turquoise Hall]
Plain plastered walls have been painted a bright turquoise hue and trimmed with narrow white baseboards. Subtle indirect lighting of the displayed prizes is provided by gaezthen globes dangling from the coffered ceiling.
You also see Professional Wanderer Elleapoor, a filigreed nightstand with a couple of things on it, a dark diacan stand with a tiny star-spangled abyss contained within a sigil-inscribed indurium cage on it, a multi-tiered stand with a few things on it, an enormous mother-of-pearl shell with a coral Merelew gadget on it, a fluted marble pedestal with a couple of things on it, a tall worktable with a couple of things on it, a smooth ivory bookstand with a couple of things on it, a narrow bookcase with a couple of things on it, a gilded side table with a couple of things on it and a tall sungold bookshelf with an encyclopedic almanac carefully bound with a shadowleaf cover on it.
Obvious exits: east, southeast, northwest.
Blue Suite, Cobalt Chamber (23)
[Blue Suite, Cobalt Chamber]
The spacious room has rich cobalt-hued walls accented with a white wooden chair rail running across the plaster at waist-height. The various prizes on offer are in the center of the room and are lit by a large gaethzen sphere suspended from the coffered ceiling.
You also see an oversized canvas map with several things on it, a wicker herb basket with a small serpent totem on it, a golden treasure chest with a platinum treasure hunter's badge on it, an oversized granite brain with a platinum brain boost token on it, an ornate silver tray with a couple of things on it, a tiny model-sized bridge with a pristine stability contract on it and an ornate golden salver with a simple guide contract printed on crisp parchment on it.
Obvious exits: west.
Blue Suite, Periwinkle Hall (24)
[Blue Suite, Periwinkle Hall]
Plain plastered walls have been painted a cheery periwinkle hue and trimmed with narrow white baseboards. Subtle indirect lighting of the displayed prizes is provided by gaezthen globes dangling from the coffered ceiling.
You also see an overturned bucket with a woven bag on it, a wooden counter with several things on it, a cracked table with a large crate on it, a potion-stained platter with a couple of things on it and a long narrow desk.
Obvious exits: southeast, west, northwest.
Blue Suite, Cyan Chamber (25)
[Blue Suite, Cyan Chamber]
The spacious room has vibrant cyan-hued walls accented with a white wooden chair rail running across the plaster at waist-height. The various prizes on offer are in the center of the room and are lit by a large gaethzen sphere suspended from the coffered ceiling.
You also see a cursed tree with a grinning hollow, a tall elderly mage, a mage-shaped sign edged with gold stars and a shop attendant.
Obvious exits: east.
Blue Suite, Hyacinth Hall (26)
[Blue Suite, Hyacinth Hall]
Plain plastered walls have been painted a cheerful hyacinth hue and trimmed with narrow white baseboards. Subtle indirect lighting of the displayed prizes is provided by gaezthen globes dangling from the coffered ceiling.
You also see a tall silver stand with a bogbirch-handled broom with leather-wrapped grips trimmed in rabbit fur on it, a kertig repair stand with a tiny kertig raven with smoky dwalgim eyes on it, a cherrywood umbrella stand with a few things on it, a complex metal tower with a clockwork windsteel ring featuring miniature articulated wings on it, a large furniture display with several things on it and a wing-shaped tray with several things on it.
Obvious exits: northwest.