Droughtman's Challenge 450

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Revision as of 16:53, 3 November 2024 by TEVESHSZAT (talk | contribs) (Created page with "<small>< Droughtman's Challenge</small> {{RTOC}} ==Dates and Cost== Access to one run of Droughtman's Challenge costs 100 SimuCoins, purchasable through the [https://store.play.net/store/purchase/dr Simutronics online store]. For all instances: * Event opens: '''TK, November TK, 2024''' * Ticket sales end: the night of '''TK, November TK, 2024''' * Event closes: '''TK, November TK, 2024''' at approximately 11:30pm EST ==How...")
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< Droughtman's Challenge

Dates and Cost

Access to one run of Droughtman's Challenge costs 100 SimuCoins, purchasable through the Simutronics online store.

For all instances:

  • Event opens: TK, November TK, 2024
  • Ticket sales end: the night of TK, November TK, 2024
  • Event closes: TK, November TK, 2024 at approximately 11:30pm EST

How to Participate

Don't know how to participate?
See the microtransaction events page for general instructions. The event area can be accessed via an NPC located in the same place as meeting portals.

  • To run Droughtman's Maze, ASK SPIELER ABOUT ACCESS.
  • To view the prize plaza or access the observation rooms, ASK SPIELER ABOUT TREASURE.

Droughtman's Maze

Rules

Find the key to the arch at the center of the maze and escape in five minutes.

  • PULL ropes found in the maze and be rewarded with a golden key, platinum lirums, or a trap.
  • PULL colored levers to open and close matching doors.
  • The golden arch to exit is behind the white door.

Tips

You will be given a backpack with an icy blue wand random herbs, armors, and weapons.

  • SHAKE your wand for to make it work as a light source
  • SEARCH your wand to get hints to where the white door is, or where someone with a golden key is located
  • WAVE your wand at other players or NPCs to temporarily immobilize them.
  • While in the first room, the Contestant's Box, after roughly five minutes you will be told to enter the maze, or it will remove you to the exit with a runner's package as if you had run the maze.
  • There can be more than one golden key in the maze at a time. (May be a bug.)
  • Once a player goes through the white door, it will close and need to be opened again.
  • Going through the black door ends your run immediately (for 5 indicia and 1 incidental).

Rewards

Everyone who participates will be rewarded with a runner's package that contains 5 Droughtman's indicia, 1-2 gold, and a prize from the incidental loot pool. If you pass the golden arch, you will also be able to get a prize box that contains an extra reward from the incidental loot pool, and 3 additional indicia.

Incidental loot may also be exchanged at a rate of 3 items to 1 with the Scruffy-looking Dwarf.

If you make it to the Winner's Circle, there is also a free glass of champagne you can pick up before you leave.

Leaderboard Champion Run

The contestants who post the fastest times over the course of the entire event will have an opportunity to be the one to showcase the skills and excellence of your home region and return to it with glory! Citizens of Aesry, Forfedhdar, Ilithi, M'Riss, Ratha, Therengia, Velaka, and Zoluren can compete to see who lands on top of the leaderboard! The winner's name will be engraved on a championship trophy that will be placed in a public spot of their home region and remain there until Droughtman's Challenge returns to find a new Champion!

Incidental Loot

See Droughtman's Challenge 450/Incidental loot.

End Loot

See Droughtman's Challenge 450/End loot for prizes and prices.

Raffle

REMOVE IF NO RAFFLE
See Droughtman's Challenge 450/Raffle for rules, prizes, and winners.

Related Forum Posts

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Additional Information