Jeol moradu

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Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on special defense capability, Infobox entry on Body Type (Alt), Infobox entry on Body Size, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
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Jeol Moradu
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap ? to ?
Skinnable Unknown
Has Coins Unknown
Has Gems Unknown
Has Boxes Unknown
Has Other Unknown
Uses Weapons Unknown
Alignment Unknown
Corporeal Unknown
Construct No
Casts Spells Unknown
Attack Range Pole
Stealthy Unknown
Special Attacks Unknown
Special Defenses Unknown
Body Type Biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Skinning Details
Ranks Required ?
Max Value ?
Max Arranged ?
 
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable ?
Skill Required ? / ?
Teaching Cap ?


Description

In Depth

Inventory

Notes

  • Jeol Moradu means Ice Giant in Gamgweth.
  • They will spawn in the 172-178 creature level range.
  • They come equipped with high-tier armor and weapon with an cold/frost leaning. Their gear self-deletes, no stealing, sorry.
  • They cast Swirling Winds and Frost Scythe primarily, Ice Patch occasionally.
  • They are immune to cold damage, poisons, and stuns.
  • Shake the ground when falling over or dropping dead (as they are giants).
Previously this was an unbalancing gimmick. This has been converted to use the contested abilities mechanics as a Power vs Reflex attack -- it's also a potential special attack.