Jeol moradu

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  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on special defense capability, Infobox entry on Body Type (Alt), Infobox entry on Body Size, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap, Infobox entry on whether it's manipulable, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
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Jeol Moradu
Unknown creature.jpg
Creature Levels:
    Overall 175
    Level Variance (-3 ⁄ +3)
    Natural Attack 175
    Weapon Attack 175
    Defense 175
    Player Estimated 175
Potential overall skill: 1145
Skill Cap 1200 to 1500
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells Yes
Attack Range Pole
Stealthy No
Special Attacks Yes
Special Defenses Unknown
Body Type biped
Body Type (Alt) unknown
Body Size unknown
Premium-Only No
Locksmithing Details
Skill Required Careful: ?
Teaching Cap ?
Manipulatable ?
Skill Required ? / ?
Teaching Cap ?


The jeol moradu stands well over five times the height of a large human with pale skin and white hair. His beard looks like giant icicles hanging halfway down his broad chest.

In Depth



  • Jeol Moradu means Ice Giant in Gamgweth.
  • They will spawn in the 172-178 creature level range.
  • They come equipped with high-tier armor and weapon with an cold/frost leaning. Their gear self-deletes, no stealing, sorry.
  • They cast Swirling Winds and Frost Scythe primarily, Ice Patch occasionally.
  • They are immune to cold damage, poisons, and stuns.
  • Shake the ground when falling over or dropping dead (as they are giants).
Previously this was an unbalancing gimmick. This has been converted to use the contested abilities mechanics as a Power vs Reflex attack -- it's also a potential special attack.