Jeol moradu

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Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on coin carrying
  • Infobox entry on box carrying
  • Infobox entry on cursed or undead nature
  • Infobox entry on special defense capability
  • Infobox entry on whether it's manipulable
  • Infobox entry on manipulate 1 skill
  • Infobox entry on manipulate 2 skill
  • Infobox entry on manipulate cap
  • Infobox entry on construct
  • Infobox entry on whether critter can be backstabbed
Jeol Moradu
Unknown creature.jpg
Relative Level 175
Skill Cap 1200 to 1500
Skinnable No
Has Coins Unknown
Has Gems Yes
Has Boxes Unknown
Evil Unknown
Corporeal Yes
Construct Unknown
Backstabbable Unknown
Casts Spells Yes
Attack Range Pole
Stealthy No
Special Attacks Yes
Special Defenses Unknown
Manipulatable Unknown
Skill Required Unknown / Unknown
Teaching Cap Unknown


The jeol moradu stands well over five times the height of a large human with pale skin and white hair. His beard looks like giant icicles hanging halfway down his broad chest.

In Depth



  • Jeol Moradu means Ice Giant in Gamgweth.
  • They will spawn in the 172-178 creature level range.
  • They come equipped with high-tier armor and weapon with an cold/frost leaning. Their gear self-deletes, no stealing, sorry.
  • They cast Swirling Winds and Frost Scythe primarily, Ice Patch occasionally.
  • They are immune to cold damage, poisons, and stuns.
  • Shake the ground when falling over or dropping dead (as they are giants).
Previously this was an unbalancing gimmick. This has been converted to use the contested abilities mechanics as a Power vs Reflex attack -- it's also a potential special attack.