Sigil harvesting
- This article is a stub. That is, it is an article with little or no content, and needs attention.
- Please see Category:Stubs for more articles that need content.
- When it is completed to a reasonable degree, remove {{stub}} from this article.
Sigil harvesting is the process of collecting primary and secondary sigils for use in the Enchanting system.
Sigil harvesting is a room based system like the other harvesting mechanics. Each room will contain a primary and secondary sigil determined by its mana concentration, urban level and season. There is no innate randomness to the system, and PERCEIVE SIGIL DISTORT will allow you some control (particularly if you are a Ranger and don’t wish to go into town).
Unlike traditional materials, Sigils do not have a rarity. Instead, they have a clarity (quality) and precision (hardness) that determine how well an enchantment turns out. PERCEIVE SIGIL IMPROVE allows you to play a small minigame in hopes of improving a sigil’s stats prior to scribing it. Though for some this may prove too cumbersome, so you’ll still occasionally crit high quality/precise sigils just out of nowhere. And sigils allow you to scribe them multiple times to keep the grind down a bit. Finally, sigil books let you store and filter your sigils to keep inventory counts manageable.
Technique bonuses and the PERCEIVE SIGIL BONUS and DANGER commands are currently turned off to capture some base statistics, but will be turned on sometime after the wide release of the system.
Tools
Basics
Sigil Groupings
The following patterns can be found in locating sigils:
- Primary:
- Secondary:
|
|
- A table-formatted list with the crafting properties of each type can be found on the Sigils page or the Crafting Materials page.
Locations
Grove | Province | Location | Hunting | Sigil Types |
---|---|---|---|---|
General Location | Zoluren | Detailed Location | Yes/No | primary/secondary <name> |
BUGS
Please use this space to document any logging system bugs.
This is not an official page on which to report bugs; it is intended to be a central list for the convenience of the DR community.
To report a bug, please ASSIST or use the BUG command in-game, or post on the appropriate DR message board.
When you make an entry below, please include a timestamp --~~~~ (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page.
If/when the bug is resolved, please go back and strikethrough your entry by enclosing it with <s> and </s> to indicate the issue has been closed.
Related Forum Posts
Click here to search for related posts.