Caress of the Sun

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Bard thumb.jpgBard Guild


Caress of the Sun Cyclic spell
Abbreviation: CARE
Prerequisites: -
Signature: Yes
Spell Slots: 0
Mana Type: Unknown
Spell Type: cyclic / utility, pulse to group
Difficulty: intro
Prep (min/max): 1 / 20
Skill Range (min/max): 0 / 400
Valid Spell Target: Self
Duration (min/max): Indefinite
Pulse Timing: 20 seconds
Justice: Unknown
Corruption: Unknown
Description: When calling upon Caress of the Sun, you will notice an Elemental effect that flows around you and all members of your group, warming and drying clothing and instruments. Further moisture will fail to accumulate so long as you are able to perform. Though a deceptively simple enchante, Caress of the Sun can serve admirably through even fierce storms and waves.
Effect: Dries you off and prevents weather from affecting you. Protects instruments and other items from damage.
Example Messaging: Prepare:
You hear the sharp rhythm of Caress of the Sun in your mind, as you trace your finger along mana streams around you in introduction.

Cast:
You give sudden voice to the rhythm dancing in your thoughts, as you release an accompaniment of elemental fire into the piece. The sharply chanted rhythm jumps octaves regularly, as the pace increases.

Pulse:
The skipping, sparkling rhythm of Caress of the Sun flows from your lips, enticing the air around you to shed moisture and to warm as if under a summer sun. The warm, flowing rhythm of your enchante flows around you, seeking out every drop of moisture until your body is dry once more. You notice that your dragonwood lute seems to be fully dry now.

End:
The air gradually stills as the music of your enchante comes near to its end, but a lingering warmth still hangs upon the air around you.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Self cast effect that dries your body and instruments, prevents further build up of moisture, and protects against severe weather effects. It pulses from yourself to other players every several seconds.
  • Defaults to CAST GROUP
  • The effects linger for a short time after the spell is ended. This appears to be longer up to a cap the longer you have maintained the cyclic, but is approximately a minute or two.
    • Bug: This lingering effect starts when the casting Bard receives the lingering effect message, but ends when other targets receive the same lingering effect message. If there are no other targets then there is no messaging indicating the lingering effects ended.
  • Other players lose the effect after the lingering effect ends if they are no longer in your group.
  • Can be CAST AREA if the Area Casting feat is known. This extends all pulsing effects to every player in your room instead of just your group.