Nipoh oshu (2)
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Description
Swirling whisps of steam hang together in an amorphous cloud of vapor, with crude limbs protruding from its mass, waving as if held in in a breeze. Two malevolent eyes glare hatefully from deep within its body.
In Depth
- Has a scalding steam attack which cannot be defended against. Ethereal Shield or Merelew's Legacy negate a good portion of the vitality damage taken, but only has a minor effect on wounds received.
- Drops two small fire opals after death.
Area Information
The area is dark, requiring a light source.
There are three different difficulties of Nipoh Oshu. The Nipoh Oshu (1), the easiest, are in the Northwest portion, Nipoh Oshu (2) are in the Northeast portion and Nipoh Oshu (3), the hardest, are in the North.
6/21/15 You are certain that it is about as strong as you are. (31) You are certain that it is about as agile as you are. (31) You are certain that it is about as disciplined as you are.(28) You are certain that it is about as quick to react as you are. (27) You are certain that it is rather less conditioned than you are.(44) Taking stock of its offensive abilities, and defending with a tower shield and a steel nightstick colored with black dye, you are certain that the nipoh oshu is a slightly less skilled opponent. 222 Parry 212 Evasion 251 shield 40/40/100 Taking stock of its defensive abilities, and attacking with a steel nightstick colored with black dye, you are certain that the nipoh oshu is a very easy opponent. 168staves/281 melee mastery If you attacked with a steel nightstick colored with black dye, you are certain that the enemy would train acceptably. If you threw the nightstick at the enemy you are certain that it would train rather well. 149 lt/253 missile If you defended by parrying attacks, you are certain that the enemy would train acceptably.222 If you defended by evading attacks, you are certain that the enemy would train acceptably.212 If you defended by blocking attacks, you are certain that the enemy would train somewhat poorly. 251 If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly. 252 If you targeted and cast a spell at the enemy, you are certain that it would train rather well. 178 If you attempted to debilitate the enemy, you are certain that it would train rather well. 193 The oshu appears immune to puncture, fire and electricity.
Skills
Weapons start to slow down around the 250 mark, and hardcap sometime before 290. Will continue to teach defenses past the 340 point.
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