Riftal Summons
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Abbreviation: | RS | |
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Prerequisites: | Circle 100, Moongate and Seer's Sense | |
Signature: | Yes | |
Spell Slots: | 2 | |
Mana Type: | Unknown | |
Spell Type: | standard / utility | |
Difficulty: | esoteric | |
Prep (min/max): | 40 / 120 | |
Skill Range (min/max): | 400 / 1250 | |
Valid Spell Target: | PC | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Riftal Summons opens a temporary rift between the magician and a subject under the influence of a Seer's Sense link. While the rift exists, the subject can go through it to arrive at the location where the magician cast his spell. Due to interference from the link, the coloration of the rift is known to be... odd. However, no adverse effects have been reported. Yet. | |
Effect: | +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, teleport PC to your location | |
Example Messaging: | You gesture. You focus your magical energies and sense a celestial rift open up near <target>. Flickering <color> radiance erupts from seemingly nowhere, forming a jagged rift in the air. <Player> steps out from within the light, followed by a gust of chill winds. The rift vanishes as swiftly as it appeared. Target's PoV: | |
Devices/Tattoos: | Papyrus scroll (1) |
Notes
- No longer requires a Seer's Sense link in order to function, although it is easier to cast on someone when linked to them this way.
- In either case, the target voluntarily decides whether to step through the rift or not.
- Travel is no longer temporary as it was in previous incarnations.
- Possible rift colors (currently incomplete): amaranth, blue, brown, carmine, chestnut, cobalt, cyan, grey, indigo, mauve, moss-green, peach, pear-colored, periwinkle, pink, purple-blue, rose, rust-colored, sky blue, yellow, yellow-green.