Familiar
shh? | This article has been marked for review as possibly revealing in-game secrets. To discuss, please head to Category talk:Articles that Might Reveal Secrets. |
This article has been tagged for clean-up. |
In other words, the content needs editing for better presentation or clarity. |
Check Articles Marked for Clean-up for more articles needing clean-up. |
As Warrior Mages grow in skill and prowess, they learn to construct artifacts which can be employed to summon beings from beyond the Plane of Abiding. Such magical familiars most commonly appear in the forms of lesser animals. Through concentration and persistent manipulation, an elemental mage can spy upon remote locations, seek out acquaintances whose names are known, and speak through his or her familiar.
There are currently four different types of familiar: Small, Large, Dark and Fir. The type of familiar is based on the circle and skills of the Warrior Mage who commands it.
Small Familiars
Requirements
Second Circle and 10 ranks in the Mechanical Lore skill.
Types of Familiars
- Turtles
- Lizards
- Guinea-Pigs
- Gerbils
For more information please see Small Familiar.
Large Familiars
Requirements
Tenth Circle and 20 ranks in the Mechanical Lore skill.
Types of Familiars
- Crows
- Bats
- Rats
- Rabbits
- Piglets
- Squirrels
For more information please see Large Familiar.
Dark Familiars
At 20th circle and above 50 ranks in Mechanical Lore skill, a Warrior Mage can carve a Dark Familiar talisman. The possibilities at this point are cats, dogs, ravens, falcons, and geese. The winged familiars have the additional commands of FLY and LAND, but cannot go indoors.
20th Circle and 50 ranks in the Mechanical Lore skill.
Types of Familiars
- Cats
- Dogs
- Ravens
- Falcons
- Geese
Other information is considered a secret. Click here to view more information if you wish to spoil it for yourself.
Fir Familiars
At 50th circle and above 100 ranks in Mechanical Lore skill, a Warrior Mage can carve a Fir Familiar's talisman. The possibilities at this point are bears, leopards, lynxes, owls, and panthers. The winged familiars have the additional commands of fly and land, but cannot go indoors.
Abilities
- Fir familiars can help with the preparation of spells. Currently, there is no fir familiar to help with Aether spells. Lynxes help Electricity spells, Bears help Earth spells, Owls help Air spells, Panthers help Water spells, Leopards help Fire spells.
- A Fir familiar can drag its owner should the Warrior Mage become stunned in battle. It is a percentage-based chance that the familiar will drag; more Charisma will raise the likelihood of this occurring. With enough Charisma, it is virtually 100%.
- Fir familiars can carry up to 5 coins. They can carry items and are able to carry more than any of the smaller familiars. The different Fir familiars can carry different amounts of weight, with the Bear carrying the most and the Owl carrying the least. If the items are not retreived before dismissing the familiar, it will be lost.
Obtaining a Fir Familiar's Talisman
The quest to gain a Fir Familiar is considered a secret. Click here to view it.
Notes
- Animal choice is random and can only be determined once the talisman is carved.
- There is no limit to the number of talismans that may be owned by a mage, allowing owning of as many types of animals as desired. However, the familiar type for any specific talisman will never change.