Post:Role-Playing weakness - 8/27/2009 - 10:30:04

From Elanthipedia
Revision as of 18:36, 11 September 2011 by CARAAMON (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Re: Role-Playing weakness · on 8/27/2009 10:30:04 AM 1762
>>Well, there have to be some limitations to what Empaths can do. Otherwise no one would die.

I'm not going to touch on permanent injuries too much, since I don't know enough about how they've been presented in the past, but I'll go for the limitations tangent. The ultimate limitation of Empathy-as-mortals-know-it is Life itself. The cycle of life, death, creation and destruction has a teleological weight behind it and, from there, a sense of what is "meant to be" and "not meant to be."

Empathy cannot create what was, within Life's set limitations, not meant to be. Life magic in general terms, powered by this cycle, cannot violate the cycle. To do so would be like trying to build a wall out of air (without a Warrior Mage): the medium simply cannot do what the magician in this case conceives it to do. Immortality is abhorrent to how the cycle works. Things are born, experience and contribute, then die off as the next generation takes their turn. Nature does not want you to live forever, but to have your rightful place in the cycle and then return from whence you came.

It's possible that there are some plateaus of Life magic that supersede this limitation, by tapping into some higher idea of life than the relatively crude mechanism of the Plane of Abiding, but if so nobody has proven it. Instead, this is traditionally where necromancy comes in; the magic of breaking the cycle.

-Armifer

This message was originally posted in The Social Side of DragonRealms (43) \ Roleplaying in General (10), by DR-ARMIFER on the play.net forums.