Nissa's Binding

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Nissa's Binding
Abbreviation: NB
Prerequisites: Awaken or Compel
Signature: No
Spell Slots: 2
Mana Type: Unknown
Spell Type: battle / debilitation
Difficulty: advanced
Prep (min/max): 15 / 100
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Area, Engaged enemies, Target
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Nissa's Binding spell is the only legacy the Empath Guild has of Lanival's companion, Nissa. Though it is thought that this spell was originally meant to be a type of anaesthesia, modern empaths have discovered other uses for it. When cast, this pattern will soothe the life essences around you and plunge them into a slumber. Those with great fortitude may resist this effect. As with most applications of this nature, Nissa's Binding is useless against the undead.
Effect: Unknown
Example Messaging: You hold out your arms, then bring them down evenly.

You contribute your harnessed streams to increase the pattern's potential.
The soothing wave sweeps over the area to encompass everything around you. PLAYER wobbles slightly, then collapses into sleep.

Contest Type: mind / fortitude
Devices/Tattoos: No devices or tattoos documented.
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Casting Cap
  • Please see Category:Incomplete articles for more articles that are incomplete.



Notes

  • Nissa's Binding can affect creatures as well as players
  • Cannot be cast when nullshocked.

Commentary

Nissa's Binding has given rise to a rat's nest of consent issues. Many players consider casting the spell a belligerant act, and Empaths have suffered both in-character retaliation and Gamemaster-issued Warnings for using the spell on players.

From an Empath's perspective, since Empaths are severely restricted from engaging in violence, Nissa's Binding is the only even moderately effective tool available in a conflict. Contrary to the above statement, it has been GM-endorsed according to policy as a legitimate recourse for Empaths in a consented conflict. The warnings that were issued in the past were the result of GM confusion on the applicability of the spell in conflict situations.

All that being said, however, like any action in the game, under the right circumstances it can give consent as well.

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