Trade Route
Zoluren
Therengia
Ilithi
Qi Reshalia
Forfedhdar
Ain Ghazal
[Ain Ghazal, Exchange Building]
The marble walls of the exchange floor are shadowed in the evening light, which seems to come from a skylight. The skylight has a curious cover of overlapping plates of gold that form a circular shape over the glass. A small stream of light is allowed to escape, focusing on certain tiles which create the pattern of a blue crested moon. An oak door to the north has been deeply chiseled and painted with the image of a bag of gold, while to the south lies a grand stone arch. You also see a white marble door to the west, a shipment clerk and the trade minister.
TELL CARAVAN TO GO TO AIN GHAZAL
You must lead your caravan to a nearby road in this town before asking the caravan to lead.
Locations to which the caravan will lead:
- Haalikshal Highway, Himineldar Shel from Ain Ghazal heading to Raven's Point.
- WEST of the Ferry Dock.
- Haalikshal Highway, Himineldar Shel from Ain Ghazal heading to Hibarnhvidar.
- WEST, SOUTHWEST, SOUTHWEST, NORTHWEST, SOUTHWEST of the Ferry Dock.
Boar Clan
[Boar Clan, Trader Outpost]
Bronze oil lamps hang from the thick beams below the thatching, casting a warm circles of light down on the hard-packed dirt floor. A wizened Gor'Tog commerce minister ambles from table to table through a maze of piled crates, handling each transaction with a gravelly grunt. An iron-studded plank door leads out to the stable. You also see a shipment clerk and the trade minister.
TELL CARAVAN TO GO TO BOAR CLAN
Hibarnhvidar
[Hibarnhvidar Trader Guild, The Floor]
This long, wide room appears to be a partially converted brewery, the air still filled with the scent of ale. Rows of casks line the walls, leaving the center of the floor clear to make room for business. Clerks, traders and commodity brokers intermingle with local farmers and miners to discuss the ever-changing prices of commodities, while the noisy sound of braying animals can be heard to the east. You also see a wide open doorway, the trade minister and a shipment clerk.
TELL CARAVAN TO GO/LEAD TO HIBARNHVIDAR (HIB for short)
You must lead your caravan to a nearby road in this town before asking the caravan to lead.
Locations to which the caravan will lead:
- Outer Hibarnhvidar, Market Road heading towards Ain Ghazal or Raven's Point.
- Gate to Hibarnhvidar heading towards Boar Clan.
Raven's Point
[Raven's Point, Trader's Outpost]
Unfinished pine boards packed with a smoothed mixture of clay and straw in the cracks keep the room free of drafts. Built from boulders dotted with glistening flecks of mica from the nearby pass, a fireplace fills one wall. Traders stopping to rest between hauls lounge in chairs, each been carved from a single piece of wood. Piles of furs and pelts are heaped in a corner near empty crates, awaiting the busy clerk. You also see a shipment clerk, the trade minister and a heavy pine door.
TELL CARAVAN TO GO TO RAVEN'S POINT