Property:Description is
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Description: A property to hold the description of verbs, objects, etc.
Type: text
| There are currently 301 items in this property, 21 of which are incomplete, and 0 of which are outdated. |
S
Emotive command to shiver. +
Tactical combat maneuver that pushes an opponent away, damaging their balance and position and sometimes knocking them to the ground. It is also the usual way to break out of a grapple, relying on strength and stamina. +
Role-playing command to shriek. Special messaging for Rangers. +
Emotive command to shrug. +
Role-playing command to shudder. +
Role-playing command to shun someone or to act haughtily. +
Emotive command to sigh at yourself or others. +
Role-playing command for Rangers to make a variety of signs that can be seen by other Rangers. +
Used to activate a (custom) <tt>SIGNATURE</tt> verb. +
Role-playing command to sing with various emotive states; used to sing bardic enchantes. +
Causes one to sit down if they are standing or kneeling, or sit up if they are lying down. +
Verb used for painting custom designs on paper. +
Removes a pelt, skin, bone or similar part from the carcass of a dead creature. It is the main way to train the Skinning skill, and the resulting parts can be sold or used in the crafting systems. +
Combat maneuver that makes a reasonably paced impact attack with a held melee weapon, at a high cost in fatigue and balance. It is one of the specific maneuvers that make up weapon combos. +
Brawling maneuver that strikes an opponent with an open palm, dealing impact damage. It is also a role-playing command for slapping yourself or another character. +
Toggle your character through light sleep and deep sleep. In light sleep you stop gaining new field experience but your pools keep draining into ranks; in deep sleep you neither gain nor drain, and you accumulate rested experience instead. +
Combat maneuver that makes a reasonably paced, balance-building attack with a held melee weapon, best suited to slice damage. It is one of the specific maneuvers that make up weapon combos. +
Prydaen-specific emotive verb. +
Command to define your personal smell, or role-playing command to sniff someone or something in your environment. You can define a default scent, but your scent can be temporarily affected by wearing perfume or cologne, or by encountering something in the environment such as a stink bomb. +
Emotive command to smile, with the ability to create a freeform message. +