Template:Weapon
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Weapon | |
---|---|
Look: | Unknown |
Core Noun: | Unknown |
Type: | Unknown |
Range: | Unknown |
Damage: | Unknown puncture damage Unknown slice damage Unknown impact damage |
Balance: | Unknown |
Suitedness: | Unknown |
Construction: | Unknown |
Metal: | Unknown |
Weight: | ? stones |
Appraised Cost: | ? Kronars |
For Sale At (Base Cost): |
|
Special Properties: | None |
Usage Documentation
This template is for use with weapons that are non-crafted and non-brawling or derivatives thereof. Please consult the Manual of Style for information on listing crafted items. Please use Template:BrawlItem for parry sticks and brawling equipment.
Currently the only special properties this page is set up to display is magical and cambrinth equipment. If you have other suggestions, please list them on the discussion page.
Note: This page is not currently set up to automatically generate {{incomplete}} tags, but will soon.
Variable | Supported Values | Usage |
---|---|---|
name | name of the object if it's different than the page name | |
look | the description gained by LOOKing at it. | |
noun | the single word noun used to interact with it | |
type# | LE/ME/HE/2HE/LB/MB/HB/2HB/SL/StS/SB /LoB/CB/LX/HX/SS/QS/PI/HAL/LT/HT |
Weapon type, use the skill codes under EXP SKILLS, addition slots for swappable, otherwise changable, or melee/thrown weapons |
range | melee/pole/ranged | farthest reachable attack range, not counting throwing |
ammo | rock/bolt/arrow/thrown | Ammo type, or thrown |
ammocap | # | How much ammo can it hold, for repeating crossbows or others |
puncture# | n/(puncture) | Puncture damage of the weapon, put "n" to disable all three damage fields for ranged weapons that do not directly do damage |
slice# | (slice) | Slice damage of the weapon, put "n" for ranged weapons that do not directly do damage |
impact# | (impact) | Impact damage of the weapon, put "n" for ranged weapons that do not directly do damage |
balance# | (balance) | Balance value of weapon, additional fields for other modes |
suitedness# | (suitedness) | Suitedness value of weapon, additional fields for other modes |
construction | (construction) | Construction value of weapon |
metal | y/n | Is it made with metal and therefore repairable at a metal forge |
weight | # | weight in stones |
appcost | # | The cost given by an expert (trader preferred) appraisal. Given in kronars. |
magic | y/n | Is the weapon magical? |
magicnote | If magical, explain. If cambrinth, leave blank and add appropriate variables | |
cambrinth | y/n | |
maxcharge | # | maximum mana that can be held by it |
shop# | n/(shop) | shop where it can be bought, put "n" if not sold, are links automatically generated |
cost# | # | the cost at the preceeding shop |
coin# | k/l/d | The type of currency at the preceeding shop |
{{Weapon |name= |look= |noun= |type= |type2= |type3= |range= |ammo= |ammocap= |puncture= |slice= |impact= |puncture2= |slice2= |impact2= |puncture3= |slice3= |impact3= |balance= |balance2= |balance3= |suitedness= |suitedness2= |suitedness3= |construction= |metal= |weight= |appcost= |magic= |magicnote= |cambrinth= |maxcharge= |shop= |cost= |coin= |shop2= |cost2= |coin2= |shop3= |cost3= |coin3= |shop4= |cost4= |coin4= |shop5= |cost5= |coin5= |shop6= |cost6= |coin6= |shop7= |cost7= |coin7= |shop8= |cost8= |coin8= |shop9= |cost9= |coin9= |shop10= |cost10= |coin10= }}