Whole Displacement
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Abbreviation: | WD | |
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Prerequisites: | Circle 10 | |
Signature: | Yes | |
Spell Slots: | 2 | |
Mana Type: | Unknown | |
Spell Type: | battle / warding | |
Difficulty: | basic | |
Prep (min/max): | 6 / 100 | |
Skill Range (min/max): | 0 / 600 | |
Valid Spell Target: | Self | |
Duration (min/max): | 2 minutes / 10 minutes | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Whole Displacement spell places a ward of teleportational energy upon the caster, which can move him out of combat when triggered. It should prove useful in escaping from difficult foes. This is a simple teleportation spell and it can become "stressed" over time, taking longer and longer to activate if it is used without rest. | |
Effect: | pulsing teleport out of combat | |
Example Messaging: | You gesture.
The air seems to shudder as displacement magics gather around you. A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away! | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Requires a moon up.
- Pulse rate is increased with more mana.
- Easter egg: Replaces normal room to room movement messaging with a short range teleport that disguises the direction you moved.
- E.g. Moonmage vanishes in a ripple of light and shadow. Moonmage appears in a ripple of light and shadow.
- This only overrides standard movement. For example, moving through portals, climbing, and swimming will message as normal.