Sinister Maelshyvean hierophant

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Revision as of 18:56, 27 August 2015 by BICKFORDS3 (talk | contribs) (Creature level provided by GM-Naohhi.)
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Maelshyvean Hierophant
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated 85
Potential overall skill: ?
Skill Cap 600 to 750
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Undead
Corporeal Yes
Construct No
Casts Spells Yes
Attack Range Pole
Stealthy No
Special Attacks Yes
Special Defenses Unknown
Body Type Biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 



Description

The hierophant is nothing more than the befouled remains of a fallen priest, corrupted and turned to do the bidding of a false deity. The creature is entirely shrouded in tattered black robes, concealing all about it but its vague shape.

In Depth

Special Attack

A sinister Maelshyvean hierophant surges with a bloody crimson aura as a writhing ebony tentacle lashes out of its robes and strikes out at you!

The barbed tentacle coils viciously around your left arm, crushing bone and ripping flesh with a good strike!

Spells

Items Carried


Cap Summary

Simple summary: This creature caps at about 650-700. Detailed summary caps are below:

Evasion basically stops at 700-720

Shield/armor still locks easily with 700+

Stealth exp slows at 700, but can still be locked with 750+ stealth skill.

Weapons slow at around 625, but can still learn and lock with quick enough attacking.

You can hit them with 350-400 in TM and Dabil magic, but you have to raise your 'spell integrity' high due to their natural immunity to spells (evil).

A good suggestion is to have all mental stats to at least 60. Their spells will kill you quickly if they hit you and usually will result in a stun.