Quelling the Riot
The guards and staff of Grey Raven Prison, located on an isolated island in the Reshal Sea, have a riot on their hands and it's up to you and your fellow heroes to restore order!
The inmates struck with deadly precision and quickness, taking over key strategic points in the prison, cutting off all communication with the mainland and shoring up for a prolonged battle. The warden asked for a volunteer and gave him a simple order: Get us help. The lone guardsman braved the waves, washing up on a beach with no idea of his location. Wounded a dazed, he stumbled upon a hero, and with his dying breath, beseeched the Ranger to send aid.
Up to 20 players can participate in the first DragonRealms Adventure, a small-scale "quest" that should roughly take an hour to complete. The best part is, multiple goals and tasks mean that each time you go, it should be a whole new Adventure! In addition, we've implemented a new feature in the Box Office that makes it even easier for groups to quest together! Pick a time and date for your group and contact quests@simutronics.com and your specially scheduled Adventure will have up to 20 reserved slots that can only be purchased by those who know the password!
Scrip
Rather than coin, dead inmates instead drop Grey Raven scrip, which goes into a group pool when picked up. During the quest, the TASK command will show the total amount of script gathered, and when each person leaves the quest, they will get an equal share at that point.
Afterwards, total scrip can be seen in the TICKETS command.
It can be spent at the Grey Raven Commissary.
End Loot
Winning
- ironwood bootlegger's crate reinforced with steel bands - generates booze once per week when RUBbed, with a chance to create a few special types of booze
- animite signet ring - contains a dull silver coin
- Wayerd pyramid enclosed in a wire cage with a cambrinth doorknob
- black steel book chest - contains a battered leather prisoner's journal, an iron raven-shaped inkwell, a pitch black ink bottle, a blood red ink bottle, a raven feathered quill and a small blackened eraser
- steel-tipped cured leather backsheath tooled with the visage of a roaring lion - holds 1 weapon and adds 1 charge of bless every 5 minutes to a maximum of 100 charges
- silver-framed spectacles accented by a pair of emerald leaves - low hiding boost for 2 minutes, once every 4 days (roughly)
- gold-framed spectacles accented by a pair of emerald leaves - large hiding boost for 2 minutes, once per week
- indigo velvet cloak adorned with gold roping - large harness boost for 2 minutes, once per week
- electrum amulet bearing a charm that depicts the crest of the Clerics' Guild - Cleric-only item, fluff verbs and provides mana boost with PRAY
- gold-edged kite shield bearing an image of a magnificent unicorn - large Fatigue Regen boost for 2 minutes, once per week
- small lead wolf charm - small Mana Regen boost for 2 minutes, once every 4 days (roughly)
- sizable electrum wolf charm - large mana Regen boost for 2 minutes, once per week
- ivory-hilted jambiya etched with a cluster of stars on the blade - small evasion boost for 2 minutes, once every 4 days (roughly)
- jade-hilted jambiya etched with a cluster of stars on the blade - large evasion boost for 2 minutes, once per week
- deep blue silk robe embroidered with silver constellations - hides gweths, cambrinth, and armor
- reinforced rawhide flute case burned with several bars of music - contains a silverwood flute adorned with swirls of rosy paint
- stiff tawny leather case with a copper violin clasp - contains a highly-polished copperwood violin and a highly-polished copperwood bow
- silk-lined aubergine velvet doublet with silver lyre buttons - hides gweths, cambrinth, and worn weapons
- makeshift linen belt crafted from a length of bedsheet - moneybelt, holds 150 coins
- black velvet jewelry box - contains a linked necklace of tiny gold manacles, a gold manacle with a broken chain and a gold ring shaped into a tiny manacle set with miniscule rubies (verby Extended Trader Appraisal items)
- worn grey hitman's backpack with fraying straps - oversized container with 12 verbs (plus OPEN/CLOSE, TIE/UNTIE and STUDY)
- black and grey striped haversack fashioned from dirty pillowcases - contains a bottle of miner's lamp oil, a makeshift shovel with a wide head crafted from an iron cooking-pot lid, a makeshift pickaxe with an improvised iron head set atop a table leg, a makeshift mining helm fashioned from a steel cookpot and a large grey flint (enhanced quality mining gear)
- book bound in green cloth titled "The Way to Freedom" - generates one random lockpick per game-day (6 RL hours) when rubbed
- diminutive tin magma viper - flame device
- nail-studded rope handwraps - Gore brawling hand weapon
- brass knuckles filed from a piece of pipe - low brawling boost for 2 minutes, once every 4 days (roughly)
- steel knuckles filed from a piece of pipe - large brawling boost for 2 minutes, once per week
- makeshift greathammer fashioned from a large brick set atop an iron bar - large stamina boost for 2 minutes, once every week
- mistwood atlatl with a diamondique grip - ranged weapon that uses javelins and spears as ammo
- darkened steel stiletto with a sharkskin-wrapped grip - small hiding boost for 2 minutes, once every 4 days (roughly)
- blackened steel stiletto with a sharkskin-wrapped grip - large hiding boost for 2 minutes, once per week
- black iron ball and chain etched with a grinning skull - Master/Auction Quality ball and chain type weapon
- slingshot constructed from bent forks and sausage casing - small slings boost for 2 minutes, once every 4 days (roughly)
- oak nightstick with iron banding - Maximum Forge-quality short staff, large strength bonus for 2 minutes once per week
- grey and brown streaked cutlass scattered with granite-colored speckles - Maximum Forge-quality cutlass, attunes itself to the mana type of the wielder and changes appearance
- royal blue tower shield bearing a gold device - low stamina boost for 2 minutes, once every 4 days (roughly)
- bright red tower shield bearing a gold device - large stamina boost for 2 minutes, once per week
- silver-edged kite shield bearing an image of a magnificent unicorn - small Fatigue Regen boost for 2 minutes, once every 4 days (roughly)
- silver chain helm adorned with a spiraling horn - low harness boost for 2 minutes, once every 4 days (roughly)
- gold chain helm adorned with a spiraling horn - large harness boost for 2 minutes, once per week
- makeshift breastplate of overlapping metal cafeteria trays
July 2012 Additions
- Tokka card (Prisoner)
- Tokka card (Cell)
- Tokka card (Warden)
- misshapen black leather mask - Tier 4 eye protection - RUB for three minutes of large Tracking bonus once a week (roughly)
- makeshift cloth hauberk made from tightly braided bedsheets - 6 minutes of an agility boost once a week (roughly)
- makeshift rioter's longbow - near-cap longbow - RUB for three minutes of decent Longbow boost once a week (roughly)
- roughly conical grey leather helm - Tier 4 head/neck protection - RUB for three minutes of Perception boost once a week (roughly)
- brown shirt made from woven coir fiber
September 2012 Additions
NOTE: These prizes were moved to Prison Riot: The Aftermath
- lion's-head visored helm
- banded plate armor etched with a flying eagle
- pair of ridged leather gauntlets with silver-wrapped cuffs
- massive Dwarven greataxe with a bearded silversteel blade
- silvered ceremonial mail gloves lined with brown fur
- hooded silverweave cowl lined with softened nightmare black leather
- snow lynx fur cloak lavishly accented with red fox pelts
- web-patterned pearly white howlite
- bright blue velvet cloak embroidered with a rampant gryphon
Failure
- polished bronze lockpick shaped like an auctioneer's hammer - Standard lockpick
- pale silk gem pouch embroidered with a ghostly grey raven
- ornate pyramidal amulet crafted of colored crystal and cambrinth
- copper-framed spectacles accented by a pair of emerald leaves
- makeshift shank made from a sharpened spoon
Random Drops
Common
- braided hair bracelet
- coil of makeshift rope made from knotted bedsheets
- hard grey biscuit
- thin watery soup with unidentifiable bits of meat floating in it
- thick rice gruel
- bottle of Skeeter's Hard-time hooch
- crude flail made from knotted rags
- broken table-leg
- long wrench
- crude wooden shiv with a rusty blade
- darkened broken broom handle
- broken glass bottle with jagged edges
- wooden food tray
- large pewter platter with a crude handle on the inside
- triangular face mask of torn pillow-ticking
- black and white striped blouse
- black and white striped shirt
- pair of black and white striped pants
- pair of black and white striped trousers
- grey canvas overalls with wide black stripes
Uncommon
- waxy piece of parchment
- wire-bristled brush
- stirring rod fashioned from a bent prison bar
- thin metal strip
Rare
- faded hawkbill instructions
- hammered silver ear cuff rimmed in dangling rubies the color of fresh blood
- tweed hunting jacket
- silver-linked hip chain hung with amethyst charms resembling jadice flowers
- navy blue cloak with silver embellishments and fur trim
- ruby-studded locket shaped like a blazing fireball
- supple leather pouch beaded in cambrinth to spell AETHER
- shadowy black hairnet interwoven with a pattern of jeweled lockpicks
- knotted cat o' nine tails
- sheaf of unfinished song scrolls tied with a faded blue cambric ribbon
- stiff tawny leather case with a copper violin clasp
- silver-framed spectacles accented by a pair of jeweled drama masks
- pale silk gem pouch embroidered with a raven
- music box
- twisted copper and brass bracelet resembling intertwining coiled serpents
- manacle-shaped yo-yo
- rusty shackles
- midnight black wool cloak edged with squirrel fur
- coral wren ring
- pair of black silk pants (2)
- steel falcata engraved with a heron in flight
- black linen chaplin's robe embroidered with a stylized goshawk upon its breast
- hefty ironwood guard's truncheon with a weathered leather wrist strap
- steel misericorde with notches carved in the hilt
Mob Levels
Originally, each type of prisoner spawned at a set difficulty.
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As of June 2013, each character will have a specific adjective of creature spawn to around their level, which will be found throughout the prison.
Map