Forest geni (1)
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Description
Extraordinary pale green eyes catch yours as a forest geni dances from foot to foot before you. Not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover his stocky body. Its eyes constantly scan the area, sometimes flashing with rage and other times holding a glint of amusement.
Anatomy Chart
A biped not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover its stocky body.
Abilities
Forest Geni appear to be immune to stunning.
Update: 15 August, 2014
You are certain that it is somewhat weaker than you are.(@ 40 Strength)
You are certain that it is apparently as agile as you are.(@ 30 Agility)
You are certain that it is somewhat more discipline than you are.(@ 22 Discipline)
You are certain that it is about as quick to react as you are.(@ 30 Reflex)
You are certain that it is rather less conditioned than you are. (@ 40 Stamina)
Taking stock of its offensive abilities, and defending, you are certain that the forest geni is a solid opponent.(@ 255 armor, 247 shield, 249 defending, and 247 parry)
Taking stock of its defensive abilities, and attacking, you are certain that the forest geni is well beneath your abilities.(@ 244 overall weapon)
If you attacked with a (X), you are certain that the enemy would train acceptably.(@ 176 weapon)
If you threw (X) at the enemy you are certain that it would train rather well.(@ 176 thrown)
If you defended by parrying attacks, you are certain that the enemy would train rather well.(@247 parry)
If you defended by evading attacks, you are certain that the enemy would train acceptably.(@ 252 evasion)
If you defended by blocking attacks, you are certain that the enemy would train rather well.(@ 247 shield)
If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably.(@ 265 tactics)
If you attempted to debilitate the enemy, you are certain that it would train somewhat poorly.(@ 311 debilitation)
Overall impression: Could not handle three at melee with the above stats/skills(including 249 defending); within 10 minutes, I was battered/hurt and bleeding from multiple wounds.
Update: 30 September, 2014
You are certain that it is somewhat weaker than you are.(@ 40 Strength)
You are certain that it is apparently as agile as you are.(@ 30 Agility)
You are certain that it is about as disciplined as you are.(@ 30 Discipline)
You are certain that it is about as quick to react as you are.(@ 30 Reflex)
You are certain that it is rather less conditioned than you are.(@ 40 Stamina)
Taking stock of its offensive abilities, and defending, you are certain that the forest geni is a worthy opponent.(@ 291 armor, 283 shield, 283 defending, and 277 parry)
Taking stock of its defensive abilities, and attacking, you are certain that the forest geni is well beneath your abilities.(@ 262 overall weapon)
If you attacked with a (X), you are certain that the enemy would train acceptably.(@ 188 weapon)
If you threw (X) at the enemy you are certain that it would train rather well.(@ 195 thrown)
If you defended by parrying attacks, you are certain that the enemy would train acceptably.(@ 277 parry)
If you defended by evading attacks, you are certain that the enemy would train acceptably.(@ 288 evasion)
If you defended by blocking attacks, you are certain that the enemy would train acceptably.(@ 283 shield)
If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly.(@ 290 tactics)
If you attempted to debilitate the enemy, you are certain that it would train somewhat poorly.(@ 335 debilitation)
Overall impression: handling 3 at melee with the occasional light hits (1/23 - 3/23) with the above stats/skills. Defenses training to ML quickly, offenses not as quick due to missing ~30% of my attacks.
Area
The areas where the genis live is heavily overgrown. With low perception and/or scouting ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult.
Some other things to note:
- Moving around teaches minimal perception and scouting (if a ranger).
- Moving around drains your fatigue.
- Peering can cause roundtime as you climb a tree to look around.
- You can use a machete to HACK in a certain direction. This will make it easier to move in that direction.
- As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.
- Genis will attempt to kill any Giant Black Leucros in the area before attacking adventurers.
- Claw attacks cause armor damage to chain.
With Perception of 172 I could not find the trails to enter the area.
With approximately 275 perception and 35 intelligence/wisdom I could begin seeing signs of the trail as a thief with little/no bonus suggested by SMIRK. With 44 discipline and KHRI SIGHT I can find the trail with a few/several attempts.
With 250 in perception and a capped Clear Sight spell, I could get in and out consistently.
The tree in this area is listed on the Elanthipedia Climbing#What_to_Climb chart.
50 agility/reflex post 300 learning really slows down.
Weapon secondary guild cannot learn more than 1/34 at 316+ rank.
Still able to mind lock while over 393 stealth with 4 genis in the room.
Good box droppers. Need around 175 ranks, unbonused, to disarm safely (careful/45 agil).