Hydra Hex
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Abbreviation: | HYH | |
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Prerequisites: | Circle 50 and Uncurse | |
Signature: | Yes | |
Spell Slots: | 3 | |
Mana Type: | Unknown | |
Spell Type: | standard, cyclic / debilitation, area of effect | |
Difficulty: | esoteric | |
Prep (min/max): | 10 / 40 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | PC, creatures | |
Duration (min/max): | Indefinite | |
Pulse Timing: | 14 seconds | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Like its namesake, one of Harawep's progeny, this spell asserts a tenacious and many-headed presence. By itself, it is nothing more than a barren blueprint of an incredibly complex matrix. When threaded with the right spell, however, its power will spread upon all those around the Cleric. Currently, Hydra Hex will work in conjunction with the Uncurse, Malediction and Curse of Zachriedek spells. | |
Effect: | +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, AoE version of Malediction, CoZ, or Uncurse. | |
Example Messaging: | You gesture.
Swirls of malefic darkness gather in loose proximity to your body, dangling like dead ivy in the air. | |
Devices/Tattoos: | No devices or tattoos documented. |