Osrel Meraud
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Abbreviation: | OM | |
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Prerequisites: | Circle 20 and Sanctify Pattern | |
Signature: | Yes | |
Spell Slots: | 3 | |
Mana Type: | Unknown | |
Spell Type: | standard / utility | |
Difficulty: | esoteric | |
Prep (min/max): | 20 / 100 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Objects | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Osrel Meraud spell is a powerful enchantment that imbues a glass orb bearing the favor of the spell's namesake deity or one of his aspects with holy mana, transforming it into a magical reservoir. If skilled enough, the caster will be able to weave the pattern of other beneficial spells into the orb. These spells will affect the caster, but feed off of the orb as long as it has energy. | |
Effect: | Unknown | |
Example Messaging: | You gesture over the Meraud orb, muttering tones of enchantment!
Crackling waves of brilliant light swirl over the surface of the Meraud orb! It rapidly begins to expand and pulsate as the glassy surface shatters, exploding outward into a roiling ball of light that rises from your palm, into the air! Refill (Not Full): Refill (Full): | |
Devices/Tattoos: | No devices or tattoos documented. |
Stores spells and keeps them active until released. Active buffs tied with the orb will show via power perceive. Skill dictates how many spells can be held in the orb at one time. The more spells active in the orb, the faster it depletes its charge and must be infused with more mana to maintain the spells.
Active Spells:
You reach out with your senses and see muted (5/21) streams of golden Holy mana radiating through the area.
Letting your senses extend further, you feel there is somewhat more mana to the southeast, and moderately more mana to the northeast.
You sense your Osrel Meraud spell linking you to a brilliant orb of rippling cerulean light, which should last until you release it.
You sense the Centering spell upon you, which is linked to your Osrel Meraud orb.
You sense the Shield of Light spell upon you, which is linked to your Osrel Meraud orb.
Roundtime: 4 sec.
Usage:
To cast the orb initially the cleric must have a Meraud favor orb in hand, the orb does not need to be filled. Simply Prepare the spell and cast it on the orb. Under the new magic system it requires roughly 220 holy magic to successfully cast.
To tie a spell into the orb prepare the desired spell and then TOUCH ORB
You reach up with open palms and cradle the floating cerulean orb, allowing its light to ripple over your entire body. You sense a tugging sensation from the center of the orb, pulling at your consciousness.
Roundtime: 8 sec.
You sense the cerulean orb attempting to absorb the spell in your mind. You successfully weave the Shield of Light spell into the receptive aura of the orb, and feel the energies seeping down into the magic of its core!
In a fiery blaze, a sparkling tower shield appears in your left hand.
To release a spell tied to the orb simply RELEASE <SPELL>
To toggle the atmospheric messaging of the orb TAP ORB
To refill the orb, either harness and infuse OM or prep OM and cast orb. Infusions are less efficient than casting.