Resurrection

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Revision as of 04:03, 23 January 2013 by CARAAMON (talk | contribs) (moved Resurrection to Resurrection 3.0 over redirect: moved to allow recovery)
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Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on justice, Infobox entry on corrupt
Cleric thumb.jpgCleric Guild


Resurrection Cyclic spell
Abbreviation: RESURRECTION
Prerequisites: Circle 30, Soul Bonding, Quest, and the Infusion Ability
Signature: No
Spell Slots: 1
Mana Type: Unknown
Spell Type: standard, cyclic / utility
Difficulty: advanced
Prep (min/max): 5 / 50
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: PC
Duration (min/max): Indefinite
Pulse Timing: Unknown
Justice: Unknown
Corruption: Unknown
Description: The Resurrection spell is but one of the greatest gifts the Immortals may grant a Cleric. Once a soul is bonded to its body, this spell will return the body to life.
Effect: Unknown
Example Messaging: A pale blue nimbus explodes outward, enshrouding your body like a ghostly blanket. Slender tendrils of silver vapor slowly arise from the cloud and reach for your eyes like long spectral fingers.

The last of the silvery vapors enter your eyes, tinting your vision with a pale blue light. Adjusting to your new sight, you begin to see the faint spirits of all living beings around you. You prepare to look for the lost spirits of the dead.

The supernatural sight granted to you fades, returning your vision to normal.

Devices/Tattoos: No devices or tattoos documented.

Brings a dead player back to life.