Naming of Tears

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Bard thumb.jpgBard Guild


Naming of Tears
Abbreviation: NAME
Prerequisites: Circle 40, Hodierna's Lilt
Signature: Yes
Spell Slots: 2
Ward Slots: This spell uses 1 ward slot when cast by Bards.
Mana Type: Elemental Magic
Spell Type: standard / warding, pulse to group
Difficulty: intermediate
Prep (min/max): 15 / 100
Skill Range (min/max): 80 / 800
Valid Spell Target: Self
Duration (min/max): 10 minutes / 40 minutes
Justice: Unknown
Corruption: Unknown
Description: The Naming of Tears will give all those in your group a reduction to the amount of harm they take in combat. While in times past the use of this spell was too fatiguing to be effective, causing the deaths of many bards upon the battlefield, in recent times a method was discovered to employ it without imposing such a strain upon the performer. It is our hope that these techniques will allow the spell to relive the former glory that it enjoyed during the resistance wars so long ago.
Effect: Non-ablative percentage damage barrier that pulses to groupmates.
Example Messaging: As the pattern grips you, you are filled with resolve to stand fast and strong against all that assails you. The sound of your heartbeat seems to reverberate within and around you, pounding with conviction and unwavering determination.
Devices/Tattoos: No devices or tattoos documented.

Notes

  • The strength of the barrier is reflected in the power perceive messaging:
You sense a supreme manifestation of the Naming of Tears spell, which should last for about eighteen roisaen.
You sense a deep-seated manifestation of the Naming of Tears spell, which should last for about twelve roisaen.
You sense a moderate manifestation of the Naming of Tears spell, which should last for about thirteen roisaen.
You sense a mild manifestation of the Naming of Tears spell, which should last for about seven roisaen.
You sense a superficial manifestation of the Naming of Tears spell, which should last for about two roisaen.
  • In addition to direct damage reduction, also reduces some incoming vitality damage.
  • For anyone else in the Bard's party, a substantially reduced (half of what the caster gets) damage barrier, but it costs no barrier slots for them (in effect, the Bard can give anyone an extra freebie amount of damage reduction).