Talk:Bestiary level list
This page should probably be split up, maybe 1-50/51-100/101-150 level creatures? If you edit it, it warns the file is too long and some folks may have issues editing it.Caraamon 15:29, 5 April 2008 (CDT)
Would it be prudent to add skill caps to this list? Easy to add to being here at the wiki...--Naeya (talk) 11:08, 30 November 2007 (CST)
I think it would be an excellent idea. Guaranzo 15:35, 30 November 2007 (CST)
Alrighty then, I added the fields at the right side of the table, so not much change will have to be made to the rest of the entries.--Naeya (talk) 16:32, 30 November 2007 (CST)
- I went ahead and remove the "levels" from the list as they are confusing. --Naeya (talk) 09:50, 2 July 2008 (CDT)
Caps on Creature Articles
Had a request/suggestion from a user to include the caps on the individual critter pages, probably in the Critter at a Glance template. Thoughts?--Naeya (talk) 21:02, 17 December 2007 (CST)
- I would say no to putting it in At a Glance. A new template (Critter by the Numbers?) that can include more detail about the various aspect numbers (offense, defense, stealth, boxes, skins, etc) might fit more with the look of the specific critter page without cluttering up the other tables. Keep the Level list as a means to ballpark your prey, use the critter articles to figure out why you're getting owned by or owning a critter that should be in your range.--Symphaena 22:16, 17 December 2007 (CST)
Error at bottom of page
Perhaps someone with better eyesight than me could figure out why the template {{Bestiary Level List}} is being called again but not closed at the bottom of the Bestiary Level List page? I'm gonna wait until this is fixed before I finish splitting the list up into separate pages.--Naeya (talk) 12:44, 30 July 2008 (CDT)
Listing Alterations
In the upcoming days, I will be converting all of this over to semantic searching, as well as moving the skill cap information to the creature pages themselves. -Caraamon Strugr-Makdasi(talk) 23:11, 7 October 2008 (CDT)
Creature Areas
Would it be too much to add the location (such as Aesry or Shard or somesuch)? I guess I could go to the pages and see what's around but it still seems slower that way. Tea
- The trouble with that is creatures like Goblins that are in multiple locations would play havok with the table. It could be done, but it'll only be slightly better than going to Category pages like Category:Raven's Point Creatures or what ever town you're looking for.
-Glimmereyes 12:03, 12 October 2008 (CDT)- I'll see what I can do, when I'm done with the current project. I have a vague idea of how it could be done. -Caraamon Strugr-Makdasi(talk) 13:45, 12 October 2008 (CDT)
Cap Suggestion
I suggest we objectively set the caps based on appraised values of say... worthy opponent or something along those lines. Thoughts? -Caraamon Strugr-Makdasi(talk) 20:31, 13 October 2008 (CDT)
- Sounds like a good plan, it'll remove the confusion over whether the numbers are the hard caps or recomendations. I'd add a note at the top mentioning what the numbers are based on so people who prefer to push their limits can take that into account.
-Glimmereyes 21:53, 13 October 2008 (CDT)
Skinning
It would be really useful to include the skinnable field in this table as well, and it's a one-line edit. Is there some reason why this isn't the case? If not, I'll go ahead and put it in. --Pigeon 09:11, 14 June 2009 (UTC)
Backstab/Stealth Caps
I would like to start adding the stealth caps alongside weapon, as it is much different.
For example: at 97 BS I learn a little from Blood Wolves, but absolutely none from Young Ogres. The Ogres have a higher weapon cap, but obviously a much lower stealth cap (i.e. horrible perception) --Tea
== CAPS should definitely be changed to sub-category caps. Take for instance the ghoul caps listed here.
I've been fighting them for a few days now and found this to be the case:
Ghouls in Crossing teach weapons and armor to 52 good, 53 slow, teach to 54 dabbling, and 55 capped. 4 Ghouls at once on you teaches multi opponent to 60 good, to 62 dabbling, and 63 capped. Skinning ghouls teaches to 40 good, 41 dabbling, 42 capped. Boxes gained from ghouls teaches to 30 very good, 36 slow, 38 dabbling, unknown cap.
All of these are vastly different than the currently stated cap which is 26 to 44. Not a single skill is even close to their listed 26 min cap, and only skinning is close to the so-called max cap.
My suggestion would be to change the code from showing a caps list to having each skilled given its own caps and then on the main list page have a search by skill option which defaults to the weapon cap but can be changed to any of the caps (weap, armor, hide, sneak, disarm, lock, multi opp, parry, TM, skin). That way people could display the monster list based off of caps in whichever skill they wish to train.
After that people will need to take the time to give each of these monsters exact caps of course for each skin before it could be complete again, but at least that way the monster caps wouldn't be completely wrong.