Malediction
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- Infobox entry on justice, Infobox entry on corrupt
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Abbreviation: | - | |
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Prerequisites: | Uncurse | |
Signature: | No | |
Spell Slots: | 2 | |
Mana Type: | Holy magic | |
Spell Type: | battle / debilitation | |
Difficulty: | intermediate | |
Prep (min/max): | 5 / 33 | |
Skill Range (min/max): | 80 / 800 | |
Valid Spell Target: | PC, Creature | |
Duration (min/max): | Instant | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Malediction spell is a curse that will enfold the target in a pall of dark energy, constricting its movement and making it less effective in combat. Be careful with this power, however, lest Harawep lay waste to your plans and turn the curse back upon you.
Through deep study, it has been determined that the Malediction curse is very versatile. You may focus its energies upon your target's defense or offense abilities specifically, or weave the cast generally to affect both. An unfocused cast will be less effective than a focused one. | |
Effect: | -Defensive Factor, -Offensive Factor | |
Example Messaging: | You gesture.
Flickering shadows tear away from your fingertips, shuddering through the air toward the ship's rat! Reflecting back: | |
Contest Type: | spirit / fortitude | |
Devices/Tattoos: | Red inkpot |
Notes
- Syntax: CAST <target> [OFFENSE|DEFENSE]
- Offense debuff affects both ranged and melee accuracy.
- If cast on both (cast without specifying OFF/DEF) aspects the effect is halved for both.