Harm Horde
Jump to navigation
Jump to search
Incomplete Article
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Infobox entry on justice, Infobox entry on corrupt
- Please see Category:Incomplete articles for more articles that are incomplete.
|
Abbreviation: | HH | |
---|---|---|
Prerequisites: | Circle 40, Harm Evil | |
Signature: | Yes | |
Spell Slots: | 3 | |
Mana Type: | Holy magic | |
Spell Type: | battle / targeted, pulse damage, area of effect, shield ignoring, armor ignoring | |
Difficulty: | intermediate | |
Prep (min/max): | 15 / 100 | |
Skill Range (min/max): | 80 / 800 | |
Valid Spell Target: | Area | |
Duration (min/max): | Instant | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Harm Horde spell disrupts the physical manifestations of undead, demonic and cursed beings. The spell has also been known to have ill effects upon the minions of the Dark Gods, although they are neither evil nor undead. While in most respects similar to Harm Evil, the Harm Horde spell will create an expanding storm of holy energy, inflicting damage to all such beings it strikes until its power wanes. | |
Effect: | Fire damage, Electrical damage, Undead-only AoE attack that bypasses shield and armor. | |
Example Messaging: | You gesture.
A whirlwind of pearlescent silver-grey mist rises up around you. The whirlwind of pearlescent silver-grey mist pulses hard before expanding in size, lashing out at everything within reach! The whirlwind of pearlescent silver-grey mist becomes more violent, expanding outward from you to pole range. The whirlwind of pearlescent silver-grey mist becomes more violent, expanding outward from you to missile range. The whirlwind dissipates as quickly as it formed. | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- It will first attack melee, then melee and pole, then melee, pole, and missile.
- Can be upgraded to include a heavy offensive effect with the Time of the Red Spiral metaspell that triggers if off of the heavy offensive cooldown.
- May pull targets from hiding, even if it deals no damage.