Tremor
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Abbreviation: | TREM | |
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Prerequisites: | Anther's Call or Sure Footing | |
Signature: | No | |
Spell Slots: | 2 | |
Mana Type: | Unknown | |
Spell Type: | battle / debilitation, area of effect | |
Difficulty: | intermediate | |
Prep (min/max): | 10 / 66 | |
Skill Range (min/max): | 80 / 800 | |
Valid Spell Target: | Creature, Area | |
Duration (min/max): | Instant | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Tremor spell shakes the very ground, knocking over anyone without the reflexes to remain on their feet. You can direct it to affect the area around you, or one particular foe depending on your need, though while inside a building or cave it will not expand beyond one foe. When the power of this spell well overcomes your opponents skill, it will even tumble them backwards away from you as the earth ripples and heaves outward. | |
Effect: | Balance damage, possible knock-down or knock-back, pulses | |
Example Messaging: | You gesture.
The earth beneath your feet begins to shake violently! | |
Contest Type: | magic / fortitude | |
Devices/Tattoos: | Crackled black inkpot, Crackled inkpot |
Notes
- Can be cast either at a single target or generally to affect the area.
- The single-target effect can be cast indoors, but the area effect can only be cast outdoors.