Devolve

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  • Infobox entry on justice, Infobox entry on corrupt
Ranger thumb.jpgRanger Guild


Devolve
Abbreviation: DE
Prerequisites: Harawep's Bonds or Deadfall
Signature: Yes
Spell Slots: 2
Mana Type: Unknown
Spell Type: battle / debilitation
Difficulty: intermediate
Prep (min/max): 5 / 33
Skill Range (min/max): 80 / 800
Valid Spell Target: PC, Creature
Duration (min/max): Instant
Justice: Unknown
Corruption: Unknown
Description: Each adversary you face will have strengths and weaknesses. The Devolve spell is designed to seek out your foe's strengths specifically. It is a spell to enfeeble the hearty, to confound the wise, or to hinder the quick. And while this spell is more versatile than similar magical effects, it suffers a loss of its potency from the broad range that it affects.
Effect: -Agility (stat), -Charisma (stat), -Discipline (stat), -Intelligence (stat), -Reflex (stat), -Stamina (stat), -Strength (stat), -Wisdom (stat), debuffs top two only
Example Messaging: You gesture at a musk hog.

You focus on the musk hog's life essence as you swipe your hand downward in its direction! A bluish green aura leaches out from the musk hog, which solidifies into a double helix composed of the two individual hues. The helices spin rapidly as it shrinks into the musk hog's chest.

Contest Type: magic / fortitude
Devices/Tattoos: No devices or tattoos documented.

Notes

  • Less powerful than other debuffs because of the versatility of debuff, although this penalty was reduced as of Magic 3.2.