Ranger new player guide
This is a page for the Ranger specific page for the Newbie Help Guide. Whenever possible, overlap with the general guide should be minimized.
For details, rules, and the other pages involved, see Category:Newbie Guide Contest.
Start
Getting Started
It is assumed you've already found the guild structure and have already joined the Rangers' Guild, if you have not you can use the DIRECTION command to locate the area. But now that you've done that, and made use of the JOIN command to become one of us, what' next? And, just what exactly is is that Rangers are supposed to do?
Survival Skills
Rangers are survivalists first and foremost. The majority of your training as a Ranger will focus on improving your survival skills. You must dedicate yourself to actively training at least eight different skills within the survival group at all times in order to advance within the guild. While there is some flexibility on which skills you choose to focus on, there is a hard requirement to train our guild-specific skill of scouting.
Evasion
Athletics
Perception
Stealth
Locksmithing
Thievery
First Aid
Outdoorsmanship
Skinning
Scouting
- For more information see Scouting.
Combat Skills
Beyond being a master survivalist, Rangers are also adept hunters. We pride ourselves in our ability to go nearly anywhere and fight nearly anything. Because of this, the guild requires that you keep up with not only weapon skills but also armor skills as well. The choice of what weapon and armor to use are purely yours to make, however this guide will give you a little advice in what to choose and how those choices will impact your advancement later on.
Weapons
As a member of the Rangers' Guild, you will be required to learn the use of at least two weapon classes in addition to the parry skill. In order to facilitate that parry learning, it is encouraged that one of your weapon choices be something that you can use at melee with an opponent.
In order to make full use of our abilities later on, it is also encouraged (but not required) for you to practice use of either a bow, crossbow, or sling. Skill with these weapons will serve you well when using either the Dual Load or Snipe abilities described below.
Dual Load
Once you have gained a significant amount of skill with your bow weapon and have the appropriate physical stats, you will be able to use this ability. The Dual Load allows for a Ranger to load their bow with two arrows and fire them at the same time.
- For more information see Dual Load.
Snipe
Upon achieving your 40th circle within the guild, you will be allowed to learn the Snipe ability from Guildmaster Tolle in Langenfirth. This ability will allow you to fire you weapon from hiding and remain hidden, it can also be used in conjunction with the Dual Load ability.
- For more information see Snipe.
Armor
For your first circles (1-10) you will be able to advance by just training a single armor skill in addition to your defending skill. Afterwards, Rangers must train two armor skills to advance within the guild. In order to make this easier, it is common for many Rangers to train their shield skill while in melee combat.
Magic Skills
While not one of our primary focuses, Rangers still make use of the magic skillset to accomplish feats that are beyond our natural abilities.
Lore Skills
Like with Magic, Lore is not a primary focus of this Guild. However, you are still required to learn a bit from this skillset in order to advance within the guild. The requirements are minimal, however they must still be met.
Other Information
There are a number of other aspects to the Ranger Guild which can help you, or in the case of the Ranger Bonus harm you. While some are purely optional, meaning you decide if you want to make use of them or bother learning them, some have a direct impact in how efficient you are able to be.
Ranger Bonus
A Ranger's surroundings have a direct impact in how well the Ranger can complete many of their tasks, this is known as their "bonus" and can both be gained or lost. The level of bonus a Ranger has is large influence on how well that Ranger can complete actions which are governed by the survival skillset.
- For more information see Ranger Bonus.
Beseeches
When you have reached your 10th circle within the guild you will be granted access to the first of these abilities, and while they are not required to learn, many of them do provide a noticeable benefit to the Ranger who uses them.
- For more information see Ranger Beseeches.
Animal Companions
Like beseeches, having a companion animal is not required by the Ranger guild and exists as a fun perk. Animal companions provide little benefit and have a limited range of abilities. Despite this, many Rangers take pride in having them and consider it one of the cornerstones of the guild as a whole.
- For more information see Ranger Companions.
Slips
While most abilities can be learned from a Guildmaster or are granted upon reaching a specific circle within the guild, the use of slips is not. Achieving access to the slip abilities must be taught to you from either a fellow Ranger or another who has access to them. Slips do not grant any sort of edge when training, but can offer the Ranger who knows them a little bit of versatility when using them while hiding. These abilities automatically grow with you as you gain more circles and Rangers are able to perform the first at 30 circles.
- For more information see Slip.
Signs
Another fun feature of being a Ranger is the ability to use our very own form of sign language. This allows Rangers to communicate with each other from adjacent rooms and can also be done while hidden without betraying your location.
- For more information see Ranger Sign Language.