Teleport (2.0)

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Mm thumb.jpgMoon Mage Guild


Teleport
Abbreviation: TELE
Prerequisites: Circle 15, Focus Moonbeam
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 15 / 26
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: [[Valid target is::Xibar, Katamba, Yavash]]
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Teleport spell sends you to the location where you have previously focused a moonbeam. If you attempt to teleport to an unfocused moonbeam, the results are usually fatal. This is quite a difficult spell, but the more mana you use, the further away you can go and still teleport back to your moonbeam.
Effect: Unknown
Example Messaging: Katamba:

You gesture.
You experience a great wrenching in your gut and everything goes utterly black, but the sensation is brief. You blink and find yourself curled up on the ground at...
<Location>

A shadow swiftly oozes into the room, deposits a very shaken <Moon Mage>, and just as swiftly departs.

Yavash: You gesture.
Elanthia seems to fall away from under your feet as the entire world disappears in a brilliant red flash. As your vision slowly returns you find yourself at...
<Location>

A red moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking <Moon Mage>, who wasn't there before.

Xibar: You gesture.
Elanthia seems to fall away from under your feet as the entire world disappears in a brilliant blue flash. As your vision slowly returns you find yourself at...
<Location>

A blue moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking <Moon Mage>, who wasn't there before.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • If you cast Teleport on a Moon that is not out, you will be disintegrated, unless you have the 100th circle ability which instead places you in the nearest conduit of the Astral Plane.
  • Teleport can also be used to enter or leave the Astral Plane when cast on Grazhir shards.
  • Using Teleport to enter or exit the astral plane, whether using the 100th circle ability or not, has less chance of a critical failure than using Moongate. Regardless of which spell you use, the chance for critical failure becomes negligible with enough skill.
  • Teleport's disadvantage compared to Moongate when entering the astral plane is that it leaves you with no held mana.