Prison Riot: The Aftermath

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Even as the prison's staff recovered from the thwarted riots, a new menace was descending slowly and insidiously upon the compound. The preparations were masterfully made and the trap was set. By the time the move was made, it was too late to stop it. All the guards, staff, and eventually the inmates had no choice but to fight for their lives and hope to survive long enough for reinforcements to be summoned and transported.

Driven by an unknown puppetmaster and without mercy, the undead now claim what remains of Grey Raven Prison. As the guards and inmates alike fall, one by one, the living are left to watch in horror as their former friends rise up once again to fight alongside those who brought about their undeath.

The Warden has fallen, and the situation is dire. Taking up a rallying cry, Deputy Warden Adisel is trying desperately to push the survivors to defend an ever-shrinking area of the prison's island with small numbers while her enemy's ranks continue to grow. The first waves of her messengers are now pulling ashore and scouring the realms, seeking all willing to assist the Grey Raven once more. Will you answer her call?

Up to 15 players can participate in the next DragonRealms Adventure, a small-scale "quest" that takes roughly an hour to complete. Rumors of items of power greatly concern the Deputy Warden, and she's tasking you to uncover them in hopes of ending the threat. Be prepared for a constant fight. The undead are without mercy and great in numbers, and your death is almost guaranteed.


Tasks

Loot

Scrip

Inmates drop Grey Raven scrip, coins, and random treasure, with the first going into a group pool automatically. During the quest, the TASK command will show the total amount of script gathered, and when each person leaves the quest, they will get an equal share at that point.

Afterwards, total scrip can be seen in the TICKETS command.

It can be spent at the Grey Raven Commissary.


Incidental Loot

NOTE: Ultra-rare items are marked (UR).

Armor

Weapons

Instruments

Clothing

Containers

Other

End Loot

Armor

Weapons

Instruments

Furniture

Sets

soapstone eyes with painted bloodshot eyeballs
soapstone limbs painted to resemble zombie arms
cube of adderwood with an attached note
zombie hand-puppet crafted from white-on-black velvet
skeletal hand-puppet crafted from white-on-black velvet
felt hand-puppet that resembles a decayed skull
grey felt hand-puppet that resembles a drooling zombie
ghost hand-puppet draped with gauzy white cloth
100 Platinum Kronars.
delicate silver anklet with dangling cambrinth taffleberries
pair of cambrinth-framed spectacles with dark lenses
pearl-handled dagger
etched broadsword
oak and walnut carrying case
fitted blue robe with embroidered trim
diamond-studded orichalcum ring bearing the crest of the Traders' Guild
heavy leather feedbag embroidered with the crest of the Traders' Guld in orichalcum-hued threads
smokewood abacus with carved howlite beads
orichalcum jeweler's loupe with elaborate etchings
cambrinth spotted tang fish
thick sailcloth hooded cloak
cambrinth seal pendant with a pearl chain
abyssal kraken-shaped ring
silvery-black stone pendant splaying six barbed tendrils

Other

Mob Levels

Mob names are randomized on each run, similar to Akigwe's Legacy: Secrets of the Tower Quest.


Mob Types

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