Template:Weapon: Difference between revisions
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Revision as of 17:27, 1 November 2008
Weapon | |
---|---|
Look: | Unknown |
Core Noun: | Unknown |
Type: | Unknown |
Range: | Unknown |
Damage: | Unknown puncture damage Unknown slice damage Unknown impact damage |
Balance: | Unknown |
Suitedness: | Unknown |
Construction: | Unknown |
Metal: | Unknown |
Appraised Cost: | Unknown |
Properties: | |
Dimensions: | ? length x ? width x ? height |
Sources: | Unknown |
Usage Documentation
This template is for use with weapons that are non-crafted or derivatives thereof. Please consult the Manual of Style for information on listing crafted items. This is also for use with brawling weapons and parry sticks.
Currently the only special properties this page is set up to display is magical and cambrinth equipment. If you have other suggestions, please list them on the discussion page.
Note: This page is not currently set up to automatically generate {{incomplete}} tags, but will soon.
Variable | Supported Values | Usage |
---|---|---|
brawl | y/n | Whether this is a brawling related item. This is REQUIRED to process brawling equipment properly. |
name | name of the object if it's different than the page name | |
look | the description gained by LOOKing at it. | |
noun | the single word noun used to interact with it | |
type# | LE/ME/HE/2HE/LB/MB/HB/2HB/SL/StS/SB /LoB/CB/LX/HX/SS/QS/PI/HAL/LT/HT/arrow /bolt/rock/hand/elbow/knee/foot/parry |
Weapon type, use the skill codes under EXP SKILLS, addition slots for swappable, otherwise changable, or melee/thrown weapons, and the hand/elbow/knee/foot/parry is for use with brawling equipment. |
range | melee/pole/ranged | farthest reachable attack range, not counting throwing |
ammo | rock/bolt/arrow/thrown | Ammo type used, or thrown. Leave blank if not appropriate. |
ammocap | # | How much ammo can it hold, for repeating crossbows or others Leave blank if not appropriate. |
puncture# slice impact |
n/(damage) | Damage of the weapon, put "n" in puncture and leave other fields blank to disable all three damage fields for ranged weapons that do not directly do damage |
balance# | (balance) | Balance value of weapon, additional fields for other modes. Put "n" to remove both balance and suitability for ammunition articles. |
suitedness# | (suitedness) | Suitedness value of weapon, additional fields for other modes. Leave blank for ammunition articles. |
construction | (construction) | Construction value of weapon |
metal | y/n | Is it made with metal and therefore repairable at a metal forge |
weight | # | weight in stones |
appcost | # | The cost given by an expert (trader preferred) appraisal. Given in kronars. |
traderapp | y/n | Was the cost appraisal done by a trader? |
special# | magic/cambrinth/(race) style/(guild) style/light | Any special properties. |
maxcharge | # | If cambrinth, the maximum mana that can be held by it |
sourcetype# | sold by,other | Gives the appropriate display of the source of the item. Note: "dropped by" is now handled by script. |
source# | (source) | Where the item comes from. If sourcetype is "dropped by" or "sold by", links auto generated. |
cost# | # Kronars\Lirums\Dokoras | If sold, the cost at the preceeding shop, otherwise leave blank. Include currency. |
{{Weapon |brawl= |name= |look= |noun= |type= |type2= |type3= |range= |ammo= |ammocap= |puncture= |slice= |impact= |puncture2= |slice2= |impact2= |puncture3= |slice3= |impact3= |balance= |balance2= |balance3= |suitedness= |suitedness2= |suitedness3= |construction= |metal= |weight= |appcost= |special= ...... |special5= |maxcharge= |sourcetype= |source= |cost= |sourcetype2= |source2= |cost2= |sourcetype3= |source3= |cost3= .... |sourcetype10= |source10= |cost10= }}