Template:Weapon: Difference between revisions
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(folded brawling items into template, hopefully....) |
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{{#ifeq:{{lc:{{{range|}}}}}|ranged|{{!}}'''Ammo:'''{{!}}{{!}}{{#if:{{{ammocap|}}}|[[ammo capacity of::{{{ammocap}}}]]|''Unknown amount of''}} {{#if:{{{ammo|}}}|{{#switch:{{lc:{{{ammo}}}}}|bolt|bolts=[[has ammo type::bolt]]|rock|rocks=[[has ammo type::rock]]|arrow|arrows=[[has ammo type::arrow]]|''unknown type''}}(s).|''unknown type''}}}} |
{{#ifeq:{{lc:{{{range|}}}}}|ranged|{{!}}'''Ammo:'''{{!}}{{!}}{{#if:{{{ammocap|}}}|[[ammo capacity of::{{{ammocap}}}]]|''Unknown amount of''}} {{#if:{{{ammo|}}}|{{#switch:{{lc:{{{ammo}}}}}|bolt|bolts=[[has ammo type::bolt]]|rock|rocks=[[has ammo type::rock]]|arrow|arrows=[[has ammo type::arrow]]|''unknown type''}}(s).|''unknown type''}}}} |
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{{#ifeq:{{lc:{{{puncture}}}}}|n||{{!}}'''Damage:'''{{!}}{{!}}{{#if:{{{puncture|}}}| |
{{#ifeq:{{lc:{{{puncture}}}}}|n||{{!}}'''Damage:'''{{!}}{{!}}{{#if:{{{puncture|}}}|{{#switch:{{lc:{{{puncturetype}}}|y|yes={{{puncture}}} puncture damage increase| |
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{{#switch:{{lc:{{{puncturetype}}}|y|yes={{{puncture}}} puncture damage increase| |
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{{#switch:{{lc:{{{puncture}}}}}|none=[[puncture damage is::0 - none|None]]|poor=[[puncture damage is::1 - poor|Poor]]|low=[[puncture damage is::2 - low|Low]]|fair=[[puncture damage is::3 - fair|Fair]]|moderate=[[puncture damage is::4 - moderate|Moderate]]|heavy=[[puncture damage is::5 - heavy|Heavy]]|great=[[puncture damage is::6 - great|Great]]|severe=[[puncture damage is::7 - severe|Severe]]|bone-crushing=[[puncture damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[puncture damage is::9 - devastating|Devastating]]|god-like=[[puncture damage is::10 - god-like|God-Like]]|''Unknown''}}|''Unknown''}}{{#If:{{{puncture2|}}}| \ {{#switch:{{lc:{{{puncture2}}}}}|none=[[puncture damage is::0 - none|None]]|poor=[[puncture damage is::1 - poor|Poor]]|low=[[puncture damage is::2 - low|Low]]|fair=[[puncture damage is::3 - fair|Fair]]|moderate=[[puncture damage is::4 - moderate|Moderate]]|heavy=[[puncture damage is::5 - heavy|Heavy]]|great=[[puncture damage is::6 - great|Great]]|severe=[[puncture damage is::7 - severe|Severe]]|bone-crushing=[[puncture damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[puncture damage is::9 - devastating|Devastating]]|god-like=[[puncture damage is::10 - god-like|God-Like]]|''Unknown''}}}}{{#If:{{{puncture3|}}}| \ {{#switch:{{lc:{{{puncture3}}}}}|none=[[puncture damage is::0 - none|None]]|poor=[[puncture damage is::1 - poor|Poor]]|low=[[puncture damage is::2 - low|Low]]|fair=[[puncture damage is::3 - fair|Fair]]|moderate=[[puncture damage is::4 - moderate|Moderate]]|heavy=[[puncture damage is::5 - heavy|Heavy]]|great=[[puncture damage is::6 - great|Great]]|severe=[[puncture damage is::7 - severe|Severe]]|bone-crushing=[[puncture damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[puncture damage is::9 - devastating|Devastating]]|god-like=[[puncture damage is::10 - god-like|God-Like]]|''Unknown''}}}} puncture damage}}<br/>{{#if:{{{slice|}}}| |
{{#switch:{{lc:{{{puncture}}}}}|none=[[puncture damage is::0 - none|None]]|poor=[[puncture damage is::1 - poor|Poor]]|low=[[puncture damage is::2 - low|Low]]|fair=[[puncture damage is::3 - fair|Fair]]|moderate=[[puncture damage is::4 - moderate|Moderate]]|heavy=[[puncture damage is::5 - heavy|Heavy]]|great=[[puncture damage is::6 - great|Great]]|severe=[[puncture damage is::7 - severe|Severe]]|bone-crushing=[[puncture damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[puncture damage is::9 - devastating|Devastating]]|god-like=[[puncture damage is::10 - god-like|God-Like]]|''Unknown''}}|''Unknown''}}{{#If:{{{puncture2|}}}| \ {{#switch:{{lc:{{{puncture2}}}}}|none=[[puncture damage is::0 - none|None]]|poor=[[puncture damage is::1 - poor|Poor]]|low=[[puncture damage is::2 - low|Low]]|fair=[[puncture damage is::3 - fair|Fair]]|moderate=[[puncture damage is::4 - moderate|Moderate]]|heavy=[[puncture damage is::5 - heavy|Heavy]]|great=[[puncture damage is::6 - great|Great]]|severe=[[puncture damage is::7 - severe|Severe]]|bone-crushing=[[puncture damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[puncture damage is::9 - devastating|Devastating]]|god-like=[[puncture damage is::10 - god-like|God-Like]]|''Unknown''}}}}{{#If:{{{puncture3|}}}| \ {{#switch:{{lc:{{{puncture3}}}}}|none=[[puncture damage is::0 - none|None]]|poor=[[puncture damage is::1 - poor|Poor]]|low=[[puncture damage is::2 - low|Low]]|fair=[[puncture damage is::3 - fair|Fair]]|moderate=[[puncture damage is::4 - moderate|Moderate]]|heavy=[[puncture damage is::5 - heavy|Heavy]]|great=[[puncture damage is::6 - great|Great]]|severe=[[puncture damage is::7 - severe|Severe]]|bone-crushing=[[puncture damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[puncture damage is::9 - devastating|Devastating]]|god-like=[[puncture damage is::10 - god-like|God-Like]]|''Unknown''}}}} puncture damage}}<br/>{{#if:{{{slice|}}}| |
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{{#switch:{{lc:{{{slicetype}}}|y|yes={{{slice}}} slice damage increase|{{#switch:{{lc:{{{slice}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[slice damage is::1 - poor|Poor]]|low=[[slice damage is::2 - low|Low]]|fair=[[slice damage is::3 - fair|Fair]]|moderate=[[slice damage is::4 - moderate|Moderate]]|heavy=[[slice damage is::5 - heavy|Heavy]]|great=[[slice damage is::6 - great|Great]]|severe=[[slice damage is::7 - severe|Severe]]|bone-crushing=[[slice damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[slice damage is::9 - devastating|Devastating]]|god-like=[[slice damage is::10 - god-like|God-Like]]|''Unknown''}}|''Unknown''}}{{#if:{{{slice2|}}}| \ {{#switch:{{lc:{{{slice2}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[slice damage is::1 - poor|Poor]]|low=[[slice damage is::2 - low|Low]]|fair=[[slice damage is::3 - fair|Fair]]|moderate=[[slice damage is::4 - moderate|Moderate]]|heavy=[[slice damage is::5 - heavy|Heavy]]|great=[[slice damage is::6 - great|Great]]|severe=[[slice damage is::7 - severe|Severe]]|bone-crushing=[[slice damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[slice damage is::9 - devastating|Devastating]]|god-like=[[slice damage is::10 - god-like|God-Like]]|''Unknown''}}}}{{#if:{{{slice3|}}}| \ {{#switch:{{lc:{{{slice3}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[slice damage is::1 - poor|Poor]]|low=[[slice damage is::2 - low|Low]]|fair=[[slice damage is::3 - fair|Fair]]|moderate=[[slice damage is::4 - moderate|Moderate]]|heavy=[[slice damage is::5 - heavy|Heavy]]|great=[[slice damage is::6 - great|Great]]|severe=[[slice damage is::7 - severe|Severe]]|bone-crushing=[[slice damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[slice damage is::9 - devastating|Devastating]]|god-like=[[slice damage is::10 - god-like|God-Like]]|''Unknown''}}}} slice damage}}<br/>{{#if:{{{impact|}}}|{{#switch:{{lc:{{{impacttype}}}|y|yes={{{impact}}} impact damage increase|{{#switch:{{lc:{{{impact}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[impact damage is::1 - poor|Poor]]|low=[[impact damage is::2 - low|Low]]|fair=[[impact damage is::3 - fair|Fair]]|moderate=[[impact damage is::4 - moderate|Moderate]]|heavy=[[impact damage is::5 - heavy|Heavy]]|great=[[impact damage is::6 - great|Great]]|severe=[[impact damage is::7 - severe|Severe]]|bone-crushing=[[impact damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[impact damage is::9 - devastating|Devastating]]|god-like=[[impact damage is::10 - god-like|God-Like]]|''Unknown''}}|''Unknown''}}{{#if:{{{impact2|}}}| \ {{#switch:{{lc:{{{impact2}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[impact damage is::1 - poor|Poor]]|low=[[impact damage is::2 - low|Low]]|fair=[[impact damage is::3 - fair|Fair]]|moderate=[[impact damage is::4 - moderate|Moderate]]|heavy=[[impact damage is::5 - heavy|Heavy]]|great=[[impact damage is::6 - great|Great]]|severe=[[impact damage is::7 - severe|Severe]]|bone-crushing=[[impact damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[impact damage is::9 - devastating|Devastating]]|god-like=[[impact damage is::10 - god-like|God-Like]]|''Unknown''}}}}{{#if:{{{impact3|}}}| \ {{#switch:{{lc:{{{impact3}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[impact damage is::1 - poor|Poor]]|low=[[impact damage is::2 - low|Low]]|fair=[[impact damage is::3 - fair|Fair]]|moderate=[[impact damage is::4 - moderate|Moderate]]|heavy=[[impact damage is::5 - heavy|Heavy]]|great=[[impact damage is::6 - great|Great]]|severe=[[impact damage is::7 - severe|Severe]]|bone-crushing=[[impact damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[impact damage is::9 - devastating|Devastating]]|god-like=[[impact damage is::10 - god-like|God-Like]]|''Unknown''}}}} impact damage}}}} |
{{#switch:{{lc:{{{slicetype}}}|y|yes={{{slice}}} slice damage increase|{{#switch:{{lc:{{{slice}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[slice damage is::1 - poor|Poor]]|low=[[slice damage is::2 - low|Low]]|fair=[[slice damage is::3 - fair|Fair]]|moderate=[[slice damage is::4 - moderate|Moderate]]|heavy=[[slice damage is::5 - heavy|Heavy]]|great=[[slice damage is::6 - great|Great]]|severe=[[slice damage is::7 - severe|Severe]]|bone-crushing=[[slice damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[slice damage is::9 - devastating|Devastating]]|god-like=[[slice damage is::10 - god-like|God-Like]]|''Unknown''}}|''Unknown''}}{{#if:{{{slice2|}}}| \ {{#switch:{{lc:{{{slice2}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[slice damage is::1 - poor|Poor]]|low=[[slice damage is::2 - low|Low]]|fair=[[slice damage is::3 - fair|Fair]]|moderate=[[slice damage is::4 - moderate|Moderate]]|heavy=[[slice damage is::5 - heavy|Heavy]]|great=[[slice damage is::6 - great|Great]]|severe=[[slice damage is::7 - severe|Severe]]|bone-crushing=[[slice damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[slice damage is::9 - devastating|Devastating]]|god-like=[[slice damage is::10 - god-like|God-Like]]|''Unknown''}}}}{{#if:{{{slice3|}}}| \ {{#switch:{{lc:{{{slice3}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[slice damage is::1 - poor|Poor]]|low=[[slice damage is::2 - low|Low]]|fair=[[slice damage is::3 - fair|Fair]]|moderate=[[slice damage is::4 - moderate|Moderate]]|heavy=[[slice damage is::5 - heavy|Heavy]]|great=[[slice damage is::6 - great|Great]]|severe=[[slice damage is::7 - severe|Severe]]|bone-crushing=[[slice damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[slice damage is::9 - devastating|Devastating]]|god-like=[[slice damage is::10 - god-like|God-Like]]|''Unknown''}}}} slice damage}}<br/>{{#if:{{{impact|}}}|{{#switch:{{lc:{{{impacttype}}}|y|yes={{{impact}}} impact damage increase|{{#switch:{{lc:{{{impact}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[impact damage is::1 - poor|Poor]]|low=[[impact damage is::2 - low|Low]]|fair=[[impact damage is::3 - fair|Fair]]|moderate=[[impact damage is::4 - moderate|Moderate]]|heavy=[[impact damage is::5 - heavy|Heavy]]|great=[[impact damage is::6 - great|Great]]|severe=[[impact damage is::7 - severe|Severe]]|bone-crushing=[[impact damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[impact damage is::9 - devastating|Devastating]]|god-like=[[impact damage is::10 - god-like|God-Like]]|''Unknown''}}|''Unknown''}}{{#if:{{{impact2|}}}| \ {{#switch:{{lc:{{{impact2}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[impact damage is::1 - poor|Poor]]|low=[[impact damage is::2 - low|Low]]|fair=[[impact damage is::3 - fair|Fair]]|moderate=[[impact damage is::4 - moderate|Moderate]]|heavy=[[impact damage is::5 - heavy|Heavy]]|great=[[impact damage is::6 - great|Great]]|severe=[[impact damage is::7 - severe|Severe]]|bone-crushing=[[impact damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[impact damage is::9 - devastating|Devastating]]|god-like=[[impact damage is::10 - god-like|God-Like]]|''Unknown''}}}}{{#if:{{{impact3|}}}| \ {{#switch:{{lc:{{{impact3}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[impact damage is::1 - poor|Poor]]|low=[[impact damage is::2 - low|Low]]|fair=[[impact damage is::3 - fair|Fair]]|moderate=[[impact damage is::4 - moderate|Moderate]]|heavy=[[impact damage is::5 - heavy|Heavy]]|great=[[impact damage is::6 - great|Great]]|severe=[[impact damage is::7 - severe|Severe]]|bone-crushing=[[impact damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[impact damage is::9 - devastating|Devastating]]|god-like=[[impact damage is::10 - god-like|God-Like]]|''Unknown''}}}} impact damage}}}} |
Revision as of 17:06, 8 July 2008
{{#ifeq:{{{puncture}}}|n|||Damage:||{{#if:|
{{#if:|
{{#if:|
Weapon | |
---|---|
Look: | Unknown |
Core Noun: | Unknown |
Type: | Unknown |
Range: | Unknown |
Balance: | Unknown |
Suitedness: | Unknown |
Construction: | Unknown |
Metal: | Unknown |
Appraised Cost: | Unknown |
Properties: | |
Dimensions: | ? length x ? width x ? height |
Sources: | Unknown |
Usage Documentation
This template is for use with weapons that are non-crafted or derivatives thereof. Please consult the Manual of Style for information on listing crafted items. Please use Template:BrawlItem for parry sticks and brawling equipment.
Currently the only special properties this page is set up to display is magical and cambrinth equipment. If you have other suggestions, please list them on the discussion page.
Note: This page is not currently set up to automatically generate {{incomplete}} tags, but will soon.
Variable | Supported Values | Usage |
---|---|---|
name | name of the object if it's different than the page name | |
look | the description gained by LOOKing at it. | |
noun | the single word noun used to interact with it | |
type# | LE/ME/HE/2HE/LB/MB/HB/2HB/SL/StS/SB /LoB/CB/LX/HX/SS/QS/PI/HAL/LT/HT |
Weapon type, use the skill codes under EXP SKILLS, addition slots for swappable, otherwise changable, or melee/thrown weapons |
range | melee/pole/ranged | farthest reachable attack range, not counting throwing |
ammo | rock/bolt/arrow/thrown | Ammo type, or thrown |
ammocap | # | How much ammo can it hold, for repeating crossbows or others |
puncture# slice impact |
n/(damage) | Damage of the weapon, put "n" in puncture and leave other fields blank to disable all three damage fields for ranged weapons that do not directly do damage |
balance# | (balance) | Balance value of weapon, additional fields for other modes. Put "n" for ammunition articles. |
suitedness# | (suitedness) | Suitedness value of weapon, additional fields for other modes. Leave blank for ammunition articles. |
construction | (construction) | Construction value of weapon |
metal | y/n | Is it made with metal and therefore repairable at a metal forge |
weight | # | weight in stones |
appcost | # | The cost given by an expert (trader preferred) appraisal. Given in kronars. |
traderapp | y/n | Was the cost appraisal done by a trader? |
special# | magic/cambrinth/(race)only/(guild)only/light | Any special properties. |
maxcharge | # | If cambrinth, the maximum mana that can be held by it |
sourcetype# | sold by/dropped by/other | What type of source |
source# | (source) | Where the item comes from. If sourcetype is "dropped by" or "sold by", links auto generated. |
cost# | # Kronars\Lirums\Dokoras | If sold, the cost at the preceeding shop. Include currency. |
{{Weapon |name= |look= |noun= |type= |type2= |type3= |range= |ammo= |ammocap= |puncture= |slice= |impact= |puncture2= |slice2= |impact2= |puncture3= |slice3= |impact3= |balance= |balance2= |balance3= |suitedness= |suitedness2= |suitedness3= |construction= |metal= |weight= |appcost= |special= ...... |special5= |maxcharge= |sourcetype= |source= |cost= |sourcetype2= |source2= |cost2= |sourcetype3= |source3= |cost3= .... |sourcetype10= |source10= |cost10= }}