Template:Armor: Difference between revisions

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{{cat|Armor}}
{{cat|Armor}}
{{#switch: {{{type}}}
{{#switch: {{{type}}}
|CA
|CA = [[Category:Armor: Cloth|{{PAGENAME}}]]
|cloth armor = [[Category:Armor: Cloth|{{PAGENAME}}]]
|cloth armor = [[Category:Armor: Cloth|{{PAGENAME}}]]
|LA
|LA = [[Category:Armor: Leather|{{PAGENAME}}]]
|leather armor = [[Category:Armor: Leather|{{PAGENAME}}]]
|leather armor = [[Category:Armor: Leather|{{PAGENAME}}]]
|LC
|LC = [[Category:Armor: Light Chain|{{PAGENAME}}]]
|light chain = [[Category:Armor: Light Chain|{{PAGENAME}}]]
|light chain = [[Category:Armor: Light Chain|{{PAGENAME}}]]
|HC
|HC = [[Category:Armor: Heavy Chain|{{PAGENAME}}]]
|heavy chain= [[Category:Armor: Heavy Chain|{{PAGENAME}}]]
|heavy chain= [[Category:Armor: Heavy Chain|{{PAGENAME}}]]
|LP
|LP = [[Category:Armor: Light Plate|{{PAGENAME}}]]
|light plate = [[Category:Armor: Light Plate|{{PAGENAME}}]]
|light plate = [[Category:Armor: Light Plate|{{PAGENAME}}]]
|HP
|HP = [[Category:Armor: Heavy Plate|{{PAGENAME}}]]
|heavy plate = [[Category:Armor: Heavy Plate|{{PAGENAME}}]]
|heavy plate = [[Category:Armor: Heavy Plate|{{PAGENAME}}]]
|BA
|BA = [[Category:Armor: Bone|{{PAGENAME}}]]
|bone armor = [[Category:Armor: Bone|{{PAGENAME}}]]
|bone armor = [[Category:Armor: Bone|{{PAGENAME}}]]
}}
}}

Revision as of 12:58, 8 May 2009

Armor
Look: Unknown
Core Noun: Unknown
Type: Unknown
Areas Covered: Unknown
Hindrance: Unknown / Unknown for stealth
Protection: Unknown protection and unknown damage absorption for puncture attacks.
Unknown protection and unknown damage absorption for slice attacks.
Unknown protection and unknown damage absorption for impact attacks.
Unknown protection and Unknown damage absorption for fire attacks.
Unknown protection and unknown damage absorption for cold attacks.
Unknown protection and Unknown damage absorption for electrical attacks.
Construction: Unknown
Metal:
Weight:
Appraised Cost: Unknown
Properties:
Dimensions: ? length x ? width x ? height
Sources: Unknown

Usage Documentation

This template is for use with armor that is non-forged, non-tanned or a derivative thereof. Please consult the Manual of Style for information on listing crafted items.
Currently the only special properties this page is set up to display is magical equipment. If you have other suggestions, please list them on the discussion page.

Note: This page is not currently set up to automatically generate {{incomplete}} tags, but will be soon.

name name of the object if it's different than the page name
look the description gained by LOOKing at it.
noun the single word noun used to interact with it
type LA/CA/LC/HC/LP/HP/BA Use the skill codes under EXP SKILLS
area arms/legs/abdomen/back/neck
/head/eyes/hands/chest
What areas are covered. Each additional area should be separated by a ",".
hindrance The base hidrance of the armor.
stealth Stealth hindrance.
absorbance If the damage absorbance mostly the same across all damage types, simply list it here and change the differing ones.
puncture
slice
impact
fire
cold
electric
Protection value against various damage types
punctureab
impactab
sliceab
fireab
coldab
electricab
Damage absorbance value against various damage types
construction
metal yes/no Is it made with metal and therefor repairable at a metal forge?
weight # Weight in stones
appcost # The cost given by an expert (trader preferred) appraisal. Given in kronars.
traderapp yes/no Was the cost appraisal done by a trader?
special magic/cambrinth/gives light/quest/tack/(race) style/(guild) style Does it have special properties? Check Property:has item property for more information.
sourcetype# -/sold by/other Gives the appropriate display of the source of the item. If the item is only dropped by creatures, mark the first field as "-". Note: "dropped by" is now handled by script.
source (source) details on the source. If sourcetype is "sold by" links will be generated automatically
cost # Kronars/Lirums/Dokoras If sold, the cost at the preceeding shop. Include currency.


{{Armor
|name=
|look=
|noun=
|type=
|area=
|hindrance=
|stealth=
|absorbance=
|puncture=
|punctureab=
|slice=
|sliceab=
|impact=
|impactab=
|fire=
|fireab=
|cold=
|coldab=
|electric=
|electricab=
|construction=
|metal=
|weight=
|appcost=
|traderapp=
|special=
.....
|special5=
|sourcetype=
|source=
|cost=
|sourcetype2=
|source2=
|cost2=
|sourcetype3=
|source3=
|cost3=
....
|sourcetype10=
|source10=
|cost10=
}}

Also See