Template:Armor: Difference between revisions
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|'''Type:'''||{{#If:{{{type|}}}|[[is combat type::{{SkillCode|{{{type}}}|false= }}]]|''Unknown''}} |
|'''Type:'''||{{#If:{{{type|}}}|[[is combat type::{{SkillCode|{{{type}}}|false= }}]]|''Unknown''}} |
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|'''Areas Covered:'''||{{#if:{{{area|}}}|{{#if:{{{area2|}}}|{{#if:{{IfMatch|tack|{{{special}}}|{{{special2}}}|{{{special3}}}|{{{special4}}}|{{{special5}}}|{{{special6}}}}}|{{#if:{{{area|}}}|{{#switch:{{lc:{{{area}}}}}|arms=[[protects area::front legs]]|legs=[[protects area::rear legs]]|[[protects area::{{{area}}}]]}}|''Unknown''}}{{#if:{{{area2|}}}|{{#switch:{{lc:{{{area2}}}}}|arms=, [[protects area::front legs]]|legs=, [[protects area::rear legs]]|, [[protects area::{{{area2}}}]]}}}}{{#if:{{{area3|}}}|{{#switch:{{lc:{{{area3}}}}}|arms=, [[protects area::front legs]]|legs=, [[protects area::rear legs]]|, [[protects area::{{{area3}}}]]}}}}{{#if:{{{area4|}}}|{{#switch:{{lc:{{{area4}}}}}|arms=, [[protects area::front legs]]|legs=, [[protects area::rear legs]]|, [[protects area::{{{area4}}}]]}}}}{{#if:{{{area5|}}}|{{#switch:{{lc:{{{area5}}}}}|arms=, [[protects area::front legs]]|legs=, [[protects area::rear legs]]|, [[protects area::{{{area5}}}]]}}}}{{#if:{{{area6|}}}|{{#switch:{{lc:{{{area6}}}}}|arms=, [[protects area::front legs]]|legs=, [[protects area::rear legs]]|, [[protects area::{{{area6}}}]]}}}}|{{#if:{{{area|}}}|[[protects area::{{{area}}}]]|''Unknown''}}{{#if:{{{area2|}}}|, [[protects area::{{{area2}}}]]}}{{#if:{{{area3|}}}|, [[protects area::{{{area3}}}]]}}{{#if:{{{area4|}}}|, [[protects area::{{{area4}}}]]}}{{#if:{{{area5|}}}|, [[protects area::{{{area5}}}]]}}{{#if:{{{area6|}}}|, [[protects area::{{{area6}}}]]}}}}|{{#if:{{IfMatch|tack|{{{special}}}|{{{special2}}}|{{{special3}}}|{{{special4}}}|{{{special5}}}|{{{special6}}}}}|{{#arraymaptemplate:{{{area}}}|Template:Armor/AreaTack|, |
|'''Areas Covered:'''||{{#if:{{{area|}}}|{{#if:{{{area2|}}}|{{#if:{{IfMatch|tack|{{{special}}}|{{{special2}}}|{{{special3}}}|{{{special4}}}|{{{special5}}}|{{{special6}}}}}|{{#if:{{{area|}}}|{{#switch:{{lc:{{{area}}}}}|arms=[[protects area::front legs]]|legs=[[protects area::rear legs]]|[[protects area::{{{area}}}]]}}|''Unknown''}}{{#if:{{{area2|}}}|{{#switch:{{lc:{{{area2}}}}}|arms=, [[protects area::front legs]]|legs=, [[protects area::rear legs]]|, [[protects area::{{{area2}}}]]}}}}{{#if:{{{area3|}}}|{{#switch:{{lc:{{{area3}}}}}|arms=, [[protects area::front legs]]|legs=, [[protects area::rear legs]]|, [[protects area::{{{area3}}}]]}}}}{{#if:{{{area4|}}}|{{#switch:{{lc:{{{area4}}}}}|arms=, [[protects area::front legs]]|legs=, [[protects area::rear legs]]|, [[protects area::{{{area4}}}]]}}}}{{#if:{{{area5|}}}|{{#switch:{{lc:{{{area5}}}}}|arms=, [[protects area::front legs]]|legs=, [[protects area::rear legs]]|, [[protects area::{{{area5}}}]]}}}}{{#if:{{{area6|}}}|{{#switch:{{lc:{{{area6}}}}}|arms=, [[protects area::front legs]]|legs=, [[protects area::rear legs]]|, [[protects area::{{{area6}}}]]}}}}|{{#if:{{{area|}}}|[[protects area::{{{area}}}]]|''Unknown''}}{{#if:{{{area2|}}}|, [[protects area::{{{area2}}}]]}}{{#if:{{{area3|}}}|, [[protects area::{{{area3}}}]]}}{{#if:{{{area4|}}}|, [[protects area::{{{area4}}}]]}}{{#if:{{{area5|}}}|, [[protects area::{{{area5}}}]]}}{{#if:{{{area6|}}}|, [[protects area::{{{area6}}}]]}}}}|{{#if:{{IfMatch|tack|{{{special}}}|{{{special2}}}|{{{special3}}}|{{{special4}}}|{{{special5}}}|{{{special6}}}}}|{{#arraymaptemplate:{{{area}}}|Template:Armor/AreaTack|,}}|{{#arraymap:{{{area}}}|,|x|[[protects area::x]]}}}}}}|''Unknown''}} |
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{{#if:{{IfMatch|tack|{{{special}}}|{{{special2}}}|{{{special3}}}|{{{special4}}}|{{{special5}}}|{{{special}}}}}||{{!}}'''Hindrance:'''{{!}}{{!}}{{#switch:{{{hindrance}}}||none=[[hindrance is::0 - none|None]]|insignificant=[[hindrance is::1 - insignificant|Insignificant]]|light=[[hindrance is::2 - light|Light]]|low=[[hindrance is::3 - low|Low]]|fair=[[hindrance is::4 - fair|Fair]]|moderate=[[hindrance is::5 - moderate|Moderate]]|high=[[hindrance is::6 - high|High]]|great=[[hindrance is::7 - great|Great]]|overwhelming=[[hindrance is::8 - overwhelming|Overwhelming]]|insane=[[hindrance is::9 - insane|Insane]]|''Unknown''}}}} |
{{#if:{{IfMatch|tack|{{{special}}}|{{{special2}}}|{{{special3}}}|{{{special4}}}|{{{special5}}}|{{{special}}}}}||{{!}}'''Hindrance:'''{{!}}{{!}}{{#switch:{{{hindrance}}}||none=[[hindrance is::0 - none|None]]|insignificant=[[hindrance is::1 - insignificant|Insignificant]]|light=[[hindrance is::2 - light|Light]]|low=[[hindrance is::3 - low|Low]]|fair=[[hindrance is::4 - fair|Fair]]|moderate=[[hindrance is::5 - moderate|Moderate]]|high=[[hindrance is::6 - high|High]]|great=[[hindrance is::7 - great|Great]]|overwhelming=[[hindrance is::8 - overwhelming|Overwhelming]]|insane=[[hindrance is::9 - insane|Insane]]|''Unknown''}}}} |
Revision as of 19:44, 9 October 2008
Armor | |
---|---|
Look: | Unknown |
Core Noun: | Unknown |
Type: | Unknown |
Areas Covered: | Unknown |
Hindrance: | Unknown |
Protection: | Unknown protection and Unknown damage absorption for puncture attacks. Unknown protection and Unknown damage absorption for slice attacks. Unknown protection and Unknown damage absorption for impact attacks. Unknown protection and Unknown damage absorption for fire attacks. Unknown protection and Unknown damage absorption for cold attacks. Unknown protection and Unknown damage absorption for electrical attacks. |
Construction: | Unknown |
Metal: | Unknown |
Appraised Cost: | Unknown |
Properties: | |
Dimensions: | ? length x ? width x ? height |
Sources: | Unknown |
Usage Documentation
This template is for use with armor that is non-forged, non-tanned or a derivative thereof. Please consult the Manual of Style for information on listing crafted items.
Currently the only special properties this page is set up to display is magical equipment. If you have other suggestions, please list them on the discussion page.
Note: This page is not currently set up to automatically generate {{incomplete}} tags, but will be soon.
name | name of the object if it's different than the page name | |
look | the description gained by LOOKing at it. | |
noun | the single word noun used to interact with it | |
type | LA/CA/LC/HC/LP/HP/BA | Use the skill codes under EXP SKILLS |
area# | arms/legs/abdomen/back/neck /head/eyes/hands/chest |
What areas are covered |
hindrance | ||
absorbance | If the damage absorbance mostly the same across all damage types, simply list it here and change the differing ones. | |
puncture slice impact fire cold electric |
Protection value against various damage types | |
punctureab impactab sliceab fireab coldab electricab |
Damage absorbance value against various damage types | |
construction | ||
metal | yes/no | Is it made with metal and therefor repairable at a metal forge? |
weight | # | Weight in stones |
appcost | # | The cost given by an expert (trader preferred) appraisal. Given in kronars. |
traderapp | yes/no | Was the cost appraisal done by a trader? |
special | magic/cambrinth/gives light/quest/tack/(race) style/(guild) style | Does it have special properties? Check Property:has item property for more information. |
sourcetype# | sold by,other | Gives the appropriate display of the source of the item. Note: "dropped by" is now handled by script. |
source | details on the source. If sourcetype is "sold by" or "dropped by," links will be generated automatically | |
cost | # Kronars/Lirums/Dokoras | If sold, the cost at the preceeding shop. Include currency. |
{{Armor |name= |look= |noun= |type= |area= |area2= .... |area6= |hindrance= |absorbance= |puncture= |punctureab= |slice= |sliceab= |impact= |impactab= |fire= |fireab= |cold= |coldab= |electric= |electricab= |construction= |metal= |weight= |appcost= |traderapp= |special= ..... |special5= |sourcetype= |source= |cost= |sourcetype2= |source2= |cost2= |sourcetype3= |source3= |cost3= .... |sourcetype10= |source10= |cost10= }}