Template:Armor: Difference between revisions
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(minor documentation update plus core noun field does not display if defined) |
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|area6= |
|area6= |
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|hindrance= |
|hindrance= |
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|absorbance= |
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⚫ | |||
|puncture= |
|puncture= |
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|slice= |
|slice= |
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|sliceab= |
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|impact= |
|impact= |
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|fire= |
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⚫ | |||
⚫ | |||
⚫ | |||
|impactab= |
|impactab= |
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|fire= |
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|fireab= |
|fireab= |
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⚫ | |||
|coldab= |
|coldab= |
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⚫ | |||
|electricab= |
|electricab= |
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|construction= |
|construction= |
Revision as of 17:29, 10 June 2008
Armor | |
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Look: | Unknown |
Core Noun: | Unknown |
Type: | Unknown |
Areas Covered: | Unknown |
Hindrance: | Unknown |
Protection: | Unknown protection and Unknown damage absorption for puncture attacks. Unknown protection and Unknown damage absorption for slice attacks. Unknown protection and Unknown damage absorption for impact attacks. Unknown protection and Unknown damage absorption for fire attacks. Unknown protection and Unknown damage absorption for cold attacks. Unknown protection and Unknown damage absorption for electrical attacks. |
Construction: | Unknown |
Metal: | Unknown |
Weight: | ? stones |
Appraised Cost: | ? Kronars |
For Sale At (Base Cost): |
|
Special Properties: |
|
Usage Documentation
This template is for use with armor that is non-forged, non-tanned or a derivative thereof. Please consult the Manual of Style for information on listing crafted items.
Currently the only special properties this page is set up to display is magical equipment. If you have other suggestions, please list them on the discussion page.
Note: This page is not currently set up to automatically generate {{incomplete}} tags, but will be soon.
{{Armorname | name of the object if it's different than the page name | |
look | the description gained by LOOKing at it. | |
noun | the single word noun used to interact with it | |
type | LA/CA/LC/HC/LP/HP/BA | Use the skill codes under EXP SKILLS |
area# | arms/legs/abdomen/back/neck /head/eyes/hands/chest |
What areas are covered |
hindrance | ||
absorbance | If the damage absorbance mostly the same across all damage types, simply list it here and change the differing ones. | |
puncture | Protection value against puncture | |
slice | ||
impact | ||
fire | ||
cold | ||
electric | ||
punctureab | Damage absorbance value against puncture | |
impactab | ||
sliceab | ||
fireab | ||
coldab | ||
electricab | ||
construction | ||
metal | y/n | Is it made with metal and therefor repairable at a metal forge? |
weight | # | Weight in stones |
appcost | # | The cost given by an expert (trader preferred) appraisal. Given in kronars. |
traderapp | y/n | Was the cost appraisal done by a trader? |
special | magic/cambrinth/(race)only/smallonly/mediumonly/largeonly/light | Does it have special properties? |
shop | n/(shop) | shop where it can be bought, put "n" if not sold. Links automatically generated |
cost | # Kronars/Lirums/Dokoras | the cost at the preceeding shop, add currency type |
{{Armor |name= |look= |noun= |type= |area= |area2= .... |area6= |hindrance= |absorbance= |punctureab= |puncture= |slice= |sliceab= |impact= |impactab= |fire= |fireab= |cold= |coldab= |electric= |electricab= |construction= |metal= |weight= |appcost= |traderapp= |special= ..... |special5= |shop= |cost= |coin= |shop2= |cost2= |coin2= |shop3= |cost3= |coin3= .... |shop10= |cost10= |coin10= }}